Sunday Things - delving too deep edition
posted in Links by Cargo Cult on Sunday January 15 2017
So yes, the Sunday Things is back.
Surprised yet? I definitely am. Now, to rummage through some of the masses of links I've been building up...

Bonus Winter Holiday in your Own Home corner:
- Have a Log Cabin ...
- ... and a Snowman in VR, courtesy of that mentioned-so-many-times-here Destinations.
Article comments (now closed)
2. Mines in VR
Posted by Pace at 11:10AM, Sunday January 15 2017
Seems like something like that would be better with full movement capabilities. Bring on the holodeck. Will it ever be possible (or is it possible now?) to move over a greater distance than your living room? Or will we be forever stuck in a chair with movement by controller for that? Maybe a VR arena sort of like paint ball places?
I still haven't tried a Vive so I'm not sure what's possible now..
3. Re: Mines in VR
Posted by Cargo Cult at 11:14PM, Saturday January 21 2017
You'd have to take your own lighting along and set it up before taking loads of photos, I suppose - or hope for some convenient holes in the roof: https://www.youtube.com/watch?v=qtoZmNYCYaw
Now I want to explore some mines!
For larger-scale movement in roomscale VR, there are two big solutions right now. The first is point-and-click teleportation - sounds disorienting, but works suspiciously well. Also avoids issue with vection inducing motion sickness, with many implementations having just a brief 'blink' as you go from one place to another.
The other involves accelerating and moving the player around by pointing a controller where you want to go. Can work well, but can easily make people puke. Google Earth VR does some interesting stuff with restricting the field of view when moving and having a stationary-relative-to-your-room grid fade in around the edges - it helps a lot, but still causes issues in some people.
Me? It turns out I'm completely immune to motion sickness. But I fight for those who suffer!
Article is now closed for commenting.
1. Destinations in a mine
Posted by mixer at 6:28AM, Sunday January 15 2017
Would it be possible to have a mine in destination ? Since there are no light how would you capture it ?