an altogether higher class of gibbonindex
Something I've been busy with for a while is finally released:
I've been using the HTC Vive (from dodgy 3D-printed prototypes onwards) for over a year now, and it still feels like magic. Science fiction looks staid by comparison. Being able to effortlessly walk around - and interact with - another world, be it imagined or captured, using consumer hardware? Wow. Don't just look at it as a gaming platform - this is something new entirely. It's hacking the human senses into believing the impossible.
May contain glimpses of previously seen imagery!
Another one of my side-projects went out of control, this time becoming part of a temporary exhibit for the Museum of Flight's Spacefest event.
Walk around on a huge, life-sized tract of Martian terrain built from raw Curiosity navigation camera images using my photogrammetry techniques. Then, get a majestic overview of comet 67P/Churyumov–Gerasimenko before teleporting down on to its surface, using a super-high-resolution version of Mattias Malmer's comet nucleus shapemodel constructed from Rosetta imagery. Finally, to round it all off - have a quick go with Tilt Brush, a 3D sketching program.
I have now personally put many members of the general public into space. Giving VR demos is fantastic. To anyone thinking it's just a fad, and will wilt away like 3DTV did - you should see how people respond.
It runs for the next few days. Hurry hurry hurry! I'm not sure how the ticketing works, but beyond entry to the museum it's free and you don't have to book in advance.
Fellow adventurer in photogrammetry David Finsterwalder has recorded a video of my scanned scenes as uploaded to Steam. The first two are office scans (while he merely gets the remote experience, the second can also be run aligned with the actual demo room for a suitably brain-bending tactile experience) while the third is Iceland.
A certain photo caption is looking suspiciously prophetic.