an altogether higher class of gibbonindex
posted in Virtual Reality by Cargo Cult on Friday June 10 2016
Anyone for a Workshop-enabled, virtual reality scene-sharing system? In an initial step towards some sort of dystopian metaverse (that, or glorious virtual tourism across our planet and beyond), please welcome the latest thing wot I've been working on - the Source 2-powered Destinations.
Includes an improved, updated version of the photogrammetric Mars scene shown at the Museum of Flight's Spacefest event late last year, and relayed in degraded form here via the medium of random YouTube video:
There's also a tranquil, digitised scene of a wintry, sunlit Derbyshire churchyard (Seattle failed to provide much in the way of ancient architecture) and, most importantly of all - whatever everyone else across the internet uploads. So if you've got a hankering to capture the world and share it virtually with others, here's your chance.
Edit 2016-06-14: now with bonus Scott Manley!
posted in Virtual Reality by Cargo Cult on Tuesday April 5 2016
Something I've been busy with for a while is finally released:
I've been using the HTC Vive (from dodgy 3D-printed prototypes onwards) for over a year now, and it still feels like magic. Science fiction looks staid by comparison. Being able to effortlessly walk around - and interact with - another world, be it imagined or captured, using consumer hardware? Wow. Don't just look at it as a gaming platform - this is something new entirely. It's hacking the human senses into believing the impossible.
May contain glimpses of previously seen imagery!
Another one of my side-projects went out of control, this time becoming part of a temporary exhibit for the Museum of Flight's Spacefest event.
Walk around on a huge, life-sized tract of Martian terrain built from raw Curiosity navigation camera images using my photogrammetry techniques. Then, get a majestic overview of comet 67P/Churyumov–Gerasimenko before teleporting down on to its surface, using a super-high-resolution version of Mattias Malmer's comet nucleus shapemodel constructed from Rosetta imagery. Finally, to round it all off - have a quick go with Tilt Brush, a 3D sketching program.
I have now personally put many members of the general public into space. Giving VR demos is fantastic. To anyone thinking it's just a fad, and will wilt away like 3DTV did - you should see how people respond.
It runs for the next few days. Hurry hurry hurry! I'm not sure how the ticketing works, but beyond entry to the museum it's free and you don't have to book in advance.