MINERVA: Episodic, Single-Player Half-Life 2

It's been a long time... -

How have you been? I've been really busy being dead... You know, after you murdered me?

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So, back to fixing MINERVA in my now-existent spare time... ;-)

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vecima's gravatar

1. for science

Posted by vecima at 3:49AM, Wednesday June 16 2010


as for fixing MINERVA, fahgettahboutit. Just work on OOT instead... I'm sure some poor sap somewhere would be glad to spend their time "fixing" your old mod. It's time to look forward, not backwise!

chiasaur11's gravatar

2. Alright

Posted by chiasaur11 at 6:36AM, Wednesday June 16 2010

Foster mapping, Pinkerton writing...

I'm getting a new rig if I have to get a job killing puppies. This thing is going to be worth every penny.

tartley's gravatar

3. idolatry

Posted by tartley at 9:47AM, Wednesday June 16 2010

@vecima, Hey, what's that now? Are you really a moaning about perceived imperfections in this fine young man's Sunday afternoon project from what, three years ago now? Or have I misinterpreted? Um, didn't he slave away years of his life over that world-class experience and then give it away so we could all enjoy it - for free? Less with the moaning! More with the gratitude and congratulations!

fuzz's gravatar

4. Wheatly?

Posted by fuzz at 12:27PM, Thursday June 17 2010

From ArsTechnica:
"We saw a 15-minute video of gameplay footage showing what we have to look forward to. The new additions to the game? A robot friend named Wheatley, who seems to be a slightly friendlier version of GLaDOS. He's just as bonkers and just as twisted for spending so much time in isolation, but he's working with you to escape, and he speaks with an adorable British accent. (We were told that the audio we were hearing was simply a Valve employee performing a test voice, which is usually thrown away, but it seems as if this one would be kept through the final product. That would be a wise move, as both the writing and the voice work felt great, full of life and character.)"

So who's voice was that then?

Mighty_Matt's gravatar

5. @Fuzz

Posted by Mighty_Matt at 4:19PM, Thursday June 17 2010

From playing with commentary turned on there's definatly atleast one Brittish guy working at the Valve, don't know his name or role though. Either that or it's Adam!

Also Wheatley is where my university campus is, i feel touched by this.

vecima's gravatar

6. RE: idolatry

Posted by vecima at 4:45PM, Thursday June 17 2010


I wasn't moaning at all. Adam said he was going back to "fixing" MINERVA in his spare time. I was suggesting that he let someone else worry about the "grunt work" of fixing the existing mod, and instead focus on creating something new.

That said, I wouldn't blame Adam if OOT was cancelled now... working on source stuff 9 - 5 has to leave the prospects of working on source stuff during your free time a bit less appealing.

Pyro's gravatar

7. Awesome Trailer

Posted by Pyro at 8:59PM, Friday June 18 2010

It really was though.

I still wonder what happened to "suspend until E3," though.

chiasaur11's gravatar

8. Ah, E3

Posted by chiasaur11 at 3:52AM, Saturday June 19 2010

Cripes, who knows?

Big, confusing mess, that.

Cargo Cult's gravatar

9. Voice of the Balls

Posted by Cargo Cult at 7:17AM, Saturday June 19 2010

It's not me, it's fellow British co-worker Richard Lord:


The internet, having never heard an East Midlands accent before, promptly swoons and sets up petitions in the hope that the temporary voice is kept:


(My own accent is peculiarly non-regional. Something to do with a Geordie mother, a Scottish father and growing up in the East Midlands before perambulating off to Europeland...)

Mikel_S's gravatar

10. Richard Lord

Posted by Mikel_S at 4:27AM, Wednesday June 23 2010

Is there a place where I can actually hear what he sounds like?

Anywho... have fun.

Someone, you don't know who,'s gravatar

11. In response to the above comment....

Posted by Someone, you don't know who, at 2:00PM, Saturday June 26 2010

Go here: http://www.youtube.com/watch?v=5THiN8szSKM

It's part one of three videos.

Mikel_S's gravatar

12. ...It worked!

Posted by Mikel_S at 11:54PM, Monday June 28 2010

I launched the game from level 3, and was able to play all the way through. I then launched it from level 2, and the game didn't crash. I then launched it from level 1, but chose to run through the blasted-in door when you hit the final security button, causing that crash. I'm going to relaunch and play from level one, going the long way, and seeing if it works.

fuzz's gravatar

13. Ex-pats

Posted by fuzz at 1:21PM, Tuesday June 29 2010

Good to see you've at least got a friendly voice in the office. I think the whole lack of accent thing is quite common now. I grew up in a pretty rural bit of gloucestershire, but my usual speaking accent is pretty generic, (unless I want show off when I bring out moi proper faaaaarrmers accent).

Pyro's gravatar

14. If you guys like Wheatley's accent so much

Posted by Pyro at 8:52PM, Tuesday June 29 2010

...then join the Wheatley appreciation group:


Cuz, you know, he's awesome.

chiasaur11's gravatar

15. Then why don't you marry it?

Posted by chiasaur11 at 1:03AM, Wednesday June 30 2010

Wheatley's accent and Chell, sitting in a tree. K-I-S-S-I-N-G.

(Sorry. So sorry.)

locworks's gravatar

16. 3rd shot...

Posted by locworks at 10:17AM, Tuesday July 6 2010

in the teaser: glorious homage (or beautiful coincidence). See the fiery aftermath of "Oops, my finger didn't slip at all and you're still alive" in metastasis_4b.

Pyro's gravatar

17. Hmm

Posted by Pyro at 7:09PM, Tuesday July 6 2010

The only similarity I see is the burning debris falling, which is a simple atmospheric effect and helps to set the mood of a destroyed, yet still (somewhat) intact facility.

More of a coincidence than anything.

locworks's gravatar

18. A beautiful coincidence...

Posted by locworks at 9:36PM, Tuesday July 6 2010

is sometimes all it takes to make me happy.

Mikel_S's gravatar

19. Broken Minerva

Posted by Mikel_S at 8:00AM, Sunday July 18 2010

I just read something about an "additionalcontentID" in the gameinfo.txt file that may have something to do with fixing mods broken by the engine update. It goes after the SteamAppId number, and in the example I saw, it was set to 420. Here's straight from the gameinfo.txt.

SteamAppId 218
ToolsAppId 211
AdditionalContentID 420

Game |gameinfo_path|.
Game |all_source_engine_paths|ep2
Game |all_source_engine_paths|episodic
Game |all_source_engine_paths|hl2

Sortie's gravatar

20. Re: Broken Minerva

Posted by Sortie at 12:38PM, Sunday July 18 2010

That would be completely irrelevant for MINERVA: Metastasis, as it doesn't use Episode Two content at all. Mounting Ep1 content instead (App 318 or 380, if I recall correctly) would be a better idea. I did a lot of research on this when fixing my mod, "AdditionalContentID" is not supported by Steam. It is a little feature in the current SDK Codebase that allows you to mount additional content. Steam, however, does not recognize it and will allow you to launch mods without regard to it. I don't know if the Source SDK Base 2007 stock .dll's recognize it either, or if you are required to build your own .dll's to launch a mod.

Either way, this might be entirely unneeded. Valve is releasing a free game and a SDK tomorrow. I suspect this enables support for Source SDK Base 2009 and is some kind of answer to the Unreal Development Kit.

Nirdian's gravatar

21. Portal 2/How is Minerva broken?

Posted by Nirdian at 11:31PM, Thursday July 29 2010

Yay! First comment on the blag of my favorite modder (and basically the creator of one of the two mods I ever DL'd :P).

Anyweh, I seriously can't wait for Portal 2, it looks amazing. I also decuded that it must use a ridiculously improved Source engine (those graphics are... amazing, wow... just wow...). And Wheatley has the awesomest voice I've ever heard in any game (they should totaly keep him).

And what was all this fuss about Minerva not working anymore? Can it no longer be fused with the HL2 files because of the Steam UI update (I actually haven't been able to find the game's program files since that update, TBH.) Or is there another problem?

fuzz's gravatar

22. Broken Minerva

Posted by fuzz at 10:49AM, Friday July 30 2010

It's not the Steam UI update that's broken Minerva, it's the recent update to the Source SDK, (this is the 'toolkit' that modders use to create mods based on the source engine).
In simple terms, where the mod says 'over here is a flat layer of Water with This colour and This transparency', Valve have changed the engine so it expects to be told the transparency before the colour, so all the water end up looking weird.
(that's just a made up example, but it's similar to to that, much more complicated of course).
Adam is still working on the update/fix, so we just have to wait patiently, or we could just rant and scream that something we paid no money for isn't working.

Booster's gravatar

23. Mod Issues in General

Posted by Booster at 9:48PM, Friday July 30 2010

This might seem like a silly question, but I am also having problems with MINERVA - not problems in game, but problems opening the game period. Every time I try to open the mod (as well as a couple other mods, Research and Development among them), it instead launches HL2: Episode 1, just the basic game. It acts like the mod doesn't exist. Any suggestions?

Nirdian's gravatar

24. Re: Mod Issues in General

Posted by Nirdian at 11:04PM, Friday July 30 2010

Huh... funny. I had a similar problem with Someplace Else, except... weirder...

You see, every time I died (and I'd die a lot), the mod wouldn't revert to a checkpoint, but instead load into the test chamber after the Resonance Cascade in the original Half Life. That stuff was wierd...

(Might have had something to do with the fact that my HL was germanized... :/ )

Pyro's gravatar

25. Re: Mod issues in general

Posted by Pyro at 6:32PM, Tuesday August 3 2010

That's caused by a lot of autosaves, or apparently them not working. Just press Quick Save (F6) a lot and you should be fine.

As for the First one, you should look into all the community fixes and blah blah blah... too lazy to dig up any links.

Świrek's gravatar

26. Minerva

Posted by Świrek at 7:16PM, Friday August 13 2010

Minerva. :) . I made fanart for this mod, my vision of re-programmed soldier in HEV suit.

Sortie's gravatar

27. Re: Minerva

Posted by Sortie at 10:43PM, Friday August 13 2010

Dude, that's some really sweet fanart. I really like it, keep it up! The style is simple yet expressive, and the quote is brilliantly chosen.

kast's gravatar

28. RE: Minerva

Posted by kast at 1:16AM, Sunday August 15 2010

Woh, that's fucked up in a real cool way.

Pyro's gravatar

29. Re: Minerva

Posted by Pyro at 11:52PM, Wednesday August 18 2010

That's some really cool, albeit very grotesque fanart, but I always imagined him to be wearing a helmet. I mean, with a head like that, it only makes sense.

Mikel_S's gravatar

30. It really has

Posted by Mikel_S at 6:29PM, Saturday August 28 2010

I keep checking back here... I just love this site for no apparent reason, it just calls to me. Maybe, someday in the distant future we will see the next chapter. But until then, I can wait patiently, enjoying life.

KAstarkis.novatek's gravatar

31. The Might

Posted by KAstarkis.novatek at 6:32PM, Saturday August 28 2010

We were weak, when they came.
They destroyed, and they maimed.
All that, which we built.
Was reduced, to mere silt...

This is how it starts...

Struggle, after fight...
Some gave in, to their might...
A long, couple years.
Full of pain, full of tears...

This is how it goes...

All our homes, our whole world.
To chaos, we were hurled.
All hope, gone away.
It's the end, of our day...

This is how it ends.

There. Is. No Hope.
This is how it went.

The world was doomed to chaos, no hope to ever recover.
Nothing to be done. No way to fight. No way to win.
On-ly to lose.
Or so it seemed!

But you stood, through the fight.
Standing fast, holding tight.
But most, had lost hope.
No reason, left to cope...

You are how it starts.

You rallied, much support,
From all over, the world court.
You fought, and they died.
But today, we won't cry...

You are how it goes.

We all watched, supported,
As you worked, and thwarted.
Layer, and blockade,
On your way, with your blade...

You are how it ends.

You. Are. Our hope.
You are how it went...

The world was doomed to chaos, no hope to ever recover.
Nothing to be done. No way to fight. No way to win.
On-ly to lose.
Or so it seemed!

We stood up, you took charge.
We were scared, by and large.
But still, we followed,
Allthough some, still wallowed.

We are how it starts.

Through our pain, and our loss,
A message, got accross.
This world, it is ours.
We all fought, broke the bars...

We are how it goes.

One last blow, left to strike.
It just seemed, so dreamlike...
Our gun, made of will,
Shot a blast, oh so shrill...

We are how it ends.

We. Are. Our hope.
We are how it went.

The world was doomed to chaos, no hope to ever recover.
Nothing to be done. No way to fight. No way to win.
On-ly to lose.
Or so it seemed!

This is wrong, you were wrong, we were wrong. All were wrong.
There was hope, all along, only blocked, by ourselves.

Together we can start.
Together we can go.
Together we can fight.
And together we will prevail!

Final verse pending.

Copyright 2010 Kurtis Astarkis, CEO Novatek, Inc.

Pyro's gravatar

32. Re: The Might

Posted by Pyro at 4:22AM, Wednesday September 1 2010

Nice song there. Though, I didn't bother reading all of it. Heh.

Pyro's gravatar

33. Unofficial Metastasis Patch

Posted by Pyro at 5:58PM, Monday September 6 2010


Someone finally did it, but personally I'll be waiting for Adam to do it.

Świrek's gravatar

34. art

Posted by Świrek at 7:46AM, Tuesday September 7 2010

ok, [URL=http://img718.imageshack.us/i/minervva2.jpg/][IMG]http://img718.imageshack.us/img718/9228/minervva2.th.jpg[/IMG][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

You can edit it if you want.

Lewk's gravatar

35. Minerva Patch

Posted by Lewk at 4:18AM, Thursday September 9 2010

Yeah, I'm curious as to when Adam will release the patch. I've been waiting eagerly for it so I can play through it once again.

Świrek's gravatar

36. :)

Posted by Świrek at 3:57PM, Thursday September 9 2010

http://www.digart.pl/zoom/5699236/Minerva_-_Szkic.html I'm start doing second fanart.

fuzz's gravatar

37. Bishock 2

Posted by fuzz at 9:39AM, Friday September 10 2010

So, aparently there's some DLC out for Bioshock 2 (I've only played the first one so far). It's all about the central computer of Rapture, and the name?
Minerva's Den.

Świrek's gravatar

38. Sketch

Posted by Świrek at 11:21PM, Saturday September 11 2010

Fast sketch for new fanart

Świrek's gravatar

39. ...

Posted by Świrek at 6:34PM, Sunday September 12 2010


kast's gravatar

40. RE: Sketch

Posted by kast at 12:14PM, Monday September 13 2010

Good work, Świrek. You've captured the sense of oppression prevalent throughout MINERVA, and inspired me to go play it. Again.

locworks's gravatar

41. City 44 as seen...

Posted by locworks at 2:47PM, Wednesday September 15 2010

...by a Polish artist? It made my day.

Pyro's gravatar

42. Remember that Portal 2 ARG?

Posted by Pyro at 4:12AM, Monday September 27 2010


I have no idea what they're talking about, but you can't deny the significance of MINERVA.

Or Dmitri Mendeleev, you know.

Świrek's gravatar

43. City 44

Posted by Świrek at 5:29PM, Saturday October 9 2010

another fast sketch 4 new fanart

Świrek's gravatar

44. Fanart

Posted by Świrek at 7:27PM, Saturday October 9 2010


chiasaur11's gravatar

45. Art:

Posted by chiasaur11 at 11:05PM, Saturday October 9 2010


The rough doesn't look so great, but the final?

Atmosphere is just right.

Świrek's gravatar


Posted by Świrek at 12:56PM, Wednesday October 13 2010

new sketch :)

Świrek's gravatar

47. and WEEE x2

Posted by Świrek at 4:30PM, Wednesday October 13 2010


Świrek's gravatar

48. small bonus

Posted by Świrek at 10:43AM, Friday October 15 2010


kast's gravatar

49. RE: small bonus

Posted by kast at 12:24PM, Friday October 15 2010

I think the only response to that is 'holy fuck'! In a good way.

Świrek's gravatar

50. remember?

Posted by Świrek at 8:15PM, Saturday October 16 2010


chiasaur11's gravatar

51. Ah, yes.

Posted by chiasaur11 at 11:12PM, Saturday October 16 2010

That was fun.

Man, hard mode Zombines can take more abuse than one would like.

Świrek's gravatar

52. Zombines aren't the worst

Posted by Świrek at 2:33PM, Sunday October 17 2010


Świrek's gravatar

53. fix for monerva?

Posted by Świrek at 8:31PM, Tuesday October 19 2010


Świrek's gravatar

54. Hello

Posted by Świrek at 7:20PM, Saturday November 6 2010

extremely fast sketch for new fanart

Świrek's gravatar

55. Hello

Posted by Świrek at 7:20PM, Saturday November 6 2010

extremely fast sketch for new fanart

Świrek's gravatar

56. and

Posted by Świrek at 12:05PM, Sunday November 7 2010


Świrek's gravatar

57. yaaay!

Posted by Świrek at 8:28PM, Thursday December 9 2010


Actaeon's gravatar

58. Y'know...

Posted by Actaeon at 1:20AM, Friday December 24 2010

...I doodled some MINERVA-related things (quite a) while ago and that is pretty much exactly what it looked like.

I suppose that once you know what naked combine look like it's impossible not to envision MINERVA's protagonist like that.

Nice work!

fuzz's gravatar

59. !

Posted by fuzz at 8:41PM, Tuesday January 4 2011

"once you know what naked combine look like"

ewwwww, bad metal image

Lewk's gravatar

60. minerva patch

Posted by Lewk at 11:21AM, Monday January 24 2011

Mr Foster, I was just wondering if you were able to give us a little bit of an update about the patch you were working on for your Minerva MOD. Is that still going to happen?


Świrek's gravatar

61. :D

Posted by Świrek at 9:50PM, Monday January 24 2011


Świrek's gravatar

62. and

Posted by Świrek at 8:52PM, Tuesday January 25 2011


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