Half-Life: Alyx - posted by Cargo Cult on Thursday November 21 2019
Hello again. I've been busy.
Article Comments
1. Yesssssss
Posted by Kyosho at 4:44PM, Friday November 22 2019
I was HOPING you were working on Alyx! I mean, I know it's been reported that like half of Valve or more are working on it to get it finished, so odds were good. But, man, I hope you're doing some level design in it. Your use of space, and levels wrapping things back around on themselves in Someplace Else and Minerva (and I'm sure Portal 2 and whatever else you had your hand in since joining Valve) would probably be especially useful in a VR game where system resources are critical. So hyped for this.
How does it feel to actually be working in the Half-Life universe in an official fashion after starting in it as a modder? In a game that's actually coming out, I mean. I could be wrong, but I assume you had your hand one or two of the false starts of new HL games at Valve in the past.
2. Nice
Posted by fuzz at 11:14AM, Monday November 25 2019
I too was wondering if you'd had a hand in this.
I guess I'm going to have to see if I can get my housemate's Occulus Quest to work in tethered mode.
1. Yesssssss
Posted by Kyosho at 4:44PM, Friday November 22 2019
I was HOPING you were working on Alyx! I mean, I know it's been reported that like half of Valve or more are working on it to get it finished, so odds were good. But, man, I hope you're doing some level design in it. Your use of space, and levels wrapping things back around on themselves in Someplace Else and Minerva (and I'm sure Portal 2 and whatever else you had your hand in since joining Valve) would probably be especially useful in a VR game where system resources are critical. So hyped for this.
How does it feel to actually be working in the Half-Life universe in an official fashion after starting in it as a modder? In a game that's actually coming out, I mean. I could be wrong, but I assume you had your hand one or two of the false starts of new HL games at Valve in the past.