An updated version of the Source SDK was released on Friday. So, I spent the weekend converting MINERVA to HDR, with a skybox liberated from Day of Defeat: Source...
It's not yet finished (neither is it available for download), but here are some screenshots nevertheless:
It's currently running as a mod of Episode One, which could be very useful in many ways - there's lots of extra content which might prove beneficial, along with basic things like proper HDR support, materials fixed for HDR and the like. Also, the Combine AI is much better. Seriously. I'm going to have to tone down the beefed-up MINERVA skill.cfg to compensate. All this will get released with the third and final part of Metastasis, which is scheduled to happen at some vague point in the distant future. Honest.
Complaints about the unavailability of Episode One will no doubt be found in the comments for this article. Any thoughts either way?
Incidentally, many thanks to Tom Edwards for getting me up to, erm, steam on the new SDK stuff. He's like a merry little bug-finding, issue-resolving micro-acolyte!
Update 2006-08-09: Also thanks to acolyte Al3xand3r, who pointed out the CVG/PC Zone interview I did a while ago, but which hadn't been published until now. Annoyingly, they 'corrected' my spelling of Dogme. How am I supposed to be a pretentious auteur now? ;-)
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