Having finally finished the much-punctuated S.T.A.L.K.E.R.: Shadow of Chernobyl the other evening, I'm interested to note that there's a sequel, sorry, prequel in development - entitled S.T.A.L.K.E.R.: Clear Sky. With an estimated release date of 'Q1 2008', no less.
Will these fantastically underestimated Ukrainians manage to make their own, self-imposed deadline? Who knows (and to be honest, I'd be happy for them to miss it) - the first game was a grimy, broken, but fascinating experience, and I’d love to get back to wandering around the Zone again.
The idea that in-game architecture can just exist without any gameplay-oriented purpose rather intrigues me - the game is designed around the world, rather than the world being designed around the game. But for the sake of MINERVA: Out of Time, I think I may just do my designing-both-simultaneously thing. I don't think you'd want to wait until approximate 2013 for a release!
Oh, and why doesn't Unicode appear to have a subscript e? Myself, and the world of physics, are most disappointed.
Edit 2008-01-27: Acolyte of the Week award for cypher543, for finding that elusive subscript e! ... We shall now return to gaming discussions.
Yeah these Eastern Europeans know how to tell a story. You should also try The Witcher, als from that region. Ok, it's more like real time RPG, but it's awesome nonetheless.
I haven't actually played it. Although, I very much enjoy everything relating to Chernobyl.
Is a majority of the game about mutants? I was a little disappointed to find that such a fine game idea would include something so cliche.
I like as much realism as possible. ;)
Mutants are fairly few and far between. You might come across a gaggle of cloaking humanoids in some places or a key semi-scripted pyrogheist. Each occurance is sensible and fitting.
The most common creature by far is the human.
I'm intrigued by Stalker. I just may have to get my hands on it at some point ...
@ macc:
Yes, I also played "the witcher", and it was definitely an immersive and fascinating gaming experience. If you all say Stalker can keep up with it, I might give it a try!
(aw, and please don't blame me for posting under IE... it's not my computer!)
The emission of beta radiation by an atom of Caesium 137 into a stable Barion atom? Emitted were an election and a mysterious neutrino :O
Caesium 137 has nothing to do with the nuclear power industry, I think you chose the wrong isotope :P
Darkcraft: Have a look at the subject of the post, then a look at the title, and then see if you can figure out how they're related :)
to Cypher453, congrats.
I'll have to look into S.T.A.L.K.E.R.
I'll get around to playing that game some time this side of 2050...
Any ideas as to why some of the characters in the title for this blog entry, including the subscript e from Cypher453, show only as little squares?
Character encoding
UTF-8 should be checked.
Also, make sure you have all suitably overpowered international fonts installed.
Unicode at its finest is around 100,000 separate characters...
Congratulations, Adam! MINERVA has been awarded 5th place in Player's Choice Released catagory :D <a href="http://www.moddb.com/events/2007-mod-of-the-year-awards/features/25910/players-choice-winners-showcase#readarticle">Link</a>
We have yet to see the Editor's Choice results but I'm sure MINERVA will feature in those, too.
Congrats Adam, well deserved!
(Minerva footage around the 12 minute mark of the video awards: http://www.moddb.com/events/2007-mod-of-the-year-awards/videos/79970/players-choice-winners-showcase)
My first ever attempt at video editing, where I was more concerned with the whole thing *working* than any actual artistic vision.
http://www.hylobatidae.org/minerva/filegoatmatic.php?filename=minerva-large.mp4
Expect this to die after a couple of downloads, unless I manage to get some mirrors up.
Enjoy!
I can upload it as a torrent when I get home in a couple of hours if that's ok? (home broadband > work connection, how nice :D )
Loadsa bandwidth. Download away!
(I've uploaded a copy to ModDB too, but I don't think it's been authorised yet...)
artistic vision would have been nice :P maybe next time. though the final shot of the dead soldiers on the beach was good.
personally, I would have gone with starting at first descending the lift and a few minutes of various quiet, tense, atmospheric areas. the soldiers thundering over the gantry. a headcrab chittering in the shadows. then all hell breaks loose and we show various examples thick and furious gunplay. a visual and audio assault on the senses. Finally, the combat dies and we see a long shot of the facilty's insides and there's the sound of a transmisson from MINERVA. Text reads "Infiltrate. Observe. Reveal. Destroy."
I think that would capture the atmosphere of MINERVA very well.
Congratulations on the ModDB place 5! As there's no better SP mods in the released list, MINERVA is the best SP mod of 2007. :D
I was pretty much surprised at the Unreleased catagory though, who'd tought there were so many half-life 1 era games remakes!
Oh and downloading that trailer at an impressive speed of 161kb/s.
I can't view the MP4 player in quicktime, it wont play it as a video and. Windows Media player can't find the codec and such...
Anyone got a hint?
http://www.videolan.org/vlc/
It's a 960x540 video, encoded in H.264 with an AAC soundtrack. So technologically speaking, pretty modern. You'll need a recent version of Quicktime to open it - and honestly, Quicktime is far, far nicer on Mac OS X. Apologies to you poor Windows persons!
Thanks! That filthy GPL program of yours actually worked! Really well in fact. :D
I liked the trailer, but it was more like a walkthrough the game than an actual trailer. It'd be nice if you released such a trailer for OOT when we get there, but just with a few less spoilers! :P
Oh and if I was a new player, I'd not play it, the start simply had too many combines in it!
And you were running it in the Ep2 engine! Shadows and fire effects!
Congrats on making the list! Of course Minerva should've been higher though! I noticed that among the top 5 released mods Minerva has the highest rating and the most votes in their 'community rating' section so not sure why it didn't move up a bit. Anyway hopefully the editors choice will display better taste??
The trailer made me really notice the custom music. When playing I was usually a tad too distracted by trying not to die to appreciate it. It was very well done I thought. Also, in contrast to Sortie, I thought you were trying to avoid spoilers in the video? There was really only footage from the first half. A laudable artistic decision perhaps, as you probably could've made a slightly flashier preview using the whole game.
I wonder whom supplied the real Borealis ship with shower curtains! This made my day!
Now watch it suffer a Spontaneous Massive Existence Failure ... no, wait, that was the Starship Titanic.
Now how long until it vanishes suddenly in the dock?
That would be an interesting launch. Swing the champagne bottle and suddenly *poof* a big hole where a boat used to be
I'm intrigued by the arrow marked "Science Capability" (which is pretty sinister in and of it's self) pointing blandly to the bows.
Is that where the portal generator is fitted?
That drilling platform looks just about the right size to hold a particular malevolent AI
That was being rendered by the Ep2 engine wasn't it?
Yeah, he mentioned that in a comment here http://www.rockpapershotgun.com/?p=1007 as well as the fact that a patch would be made available, I guess so that we can play it as an ep2 mod?
Stage6 is perfect for this kind of thing :)
That's the new MINERVA release? Adam is certainly taking a new direction this time.
I think it is time to improve some spam systems. What about not allowing links in the first post an user writes? Alternatively you could force the user to write what 2 + 2 is when signing up, for asking for which color a white horse has. But spambots will figure out how to handle that over time.
You could use that write-this-number-here system that is included in the phpBB software too, however I don't know if spambots can figure that out these days.
You could also ban some Ips and stuff, but proxies and such does make that a bad idea.
Is it possible to prevent posts having the same name as the user that posted them? That might cut down on some of spaming that we seem to be getting here....not that i know anything about coding or anything like that.
Easily, just a matter of simple programming effort from Adam. ;)
Of some reasons the bots only know how to comment in this very blog post. If it got locked the bots would no longer be able to post and thus no spam.
... articles automatically close themselves for commenting something like two weeks after the last comment was posted. There isn't actually a way of closing 'em manually - I haven't got round to writing that bit yet.
So, erm... Sortie's accidentally been doing a good job of keeping this article open to the spammers. Sorry. ;-)
Does this fancy reCAPTCHA thingy work?
Logged in users won't see it - I'm assuming they're all human... ;-)
How do I know if it is working? I looked at your post both logged in and not; I didn't see any difference. I probably looking in the wrong place though, eh?
see title...sorry for the double post!
Very nice indeed!
http://www.gamershell.com/download_24976.shtml
Article is now closed for commenting.
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1. Is this what you're looking for?
Posted by cypher543 at 6:23AM, Sunday January 27 2008
Is this the subscript e you are looking for?
xₑ