In other news, Adobe Photoshop Lightroom is fantastic. And so's its bigger, image-editing brother...
Edit: additional photos available on Flickr!
Looks like you are getting a lot of very good material. The environment almost looks great, and by great I mean run-down and dirty and rusty.
cut the "almost", it was left over from editing :(
Its been quite a while since I posted here, but those photos just drew me in.
They're all interesting but I'd have to say that the first shot is the most intriguing, what could lie at the end of such a path in the MINERVA universe? A Combine workhouse? Rebel safehouse? Also ep2 props could be used very well to give a sense of nature reclaiming the area.
Still they're only references I suppose, but with these, the previous ones, the books and those great texture tests I can see Out of Time could be shaping up to be something very special, not that I should have ever have doubted that ofcourse.
1 - Intriguing - Follow the grey cobble path to freedom!
2 - BioShock? - Seriously, isn't that the thrower?
3 - Cranes! - Hot crane on crane combat
4 - Sulphurous - Look at all those phys_props!
5 - Ambush! - I hear the fast zombies howling!
And what about the 100+s of images that didn't make the final cut? That's just cruelty not posting all of them here! Oh, will these people make an appearence in the final mod?
Well, so far we know OoT will feature streets in the city and the filthy docks. Was I the only one thinking China when looking at these photoes?
New Theory: Minerva is a communist! Stalin is probably Freemas father! And Stalin is Minerva! Freeman is a communist!
Ehm... OoT is truly going to be awesome.
I haven't been around for bit myself and thought I would check back in. These reference photos provide some great possibilities for enviroments in the game! Keep up the good work!
If the point is to intrigue and tease us, I have to say Adam knows exactly what he's doing.
And, kast? It's prop_physics, not phys_prop, by the way. ;)
I knew that... *cough*
I'm always struck by how well-researched your work is.
Any chance you have higher-rez versions of those photos somewhere? The green one especially would make a rad desktop.
If you can make the actual maps look even half that good then this would be the enviorment I realy would like to be shot by overwatch ;-)
The first picture reminds me of Tresspasser's lab area.
Anyone else think picture 4 looks like an in-game shot from STALKER? :P
Nah, though that might be partly because there's no way my computer could possibly handle graphics that realistically ;)
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