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PC Gamer (UK) Review of Minerva: Metastasis
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Author:  parm [ Sat Dec 01, 2007 10:38 pm ]
Post subject:  PC Gamer (UK) Review of Minerva: Metastasis

You know, I think they liked it.

Author:  Pyro-Dude [ Sat Dec 01, 2007 10:55 pm ]
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Always excellent to see MINERVA coverage, especially with potential to bring many more sheep to the fold

Author:  Yar Kramer [ Sun Dec 02, 2007 11:18 pm ]
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Quite so!

Also, as was pointed out on the blog, they referred to Adam as a "team." Whoops ...

Author:  Nesretep [ Mon Dec 03, 2007 2:16 pm ]
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Did you also notice that they thought it was good enough not only to do an article, but also to include it on the PC Gamer CD-Rom that came with that issue!

Author:  capthavoc123 [ Wed Dec 05, 2007 1:46 pm ]
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So, anybody else think that MINERVA is going to become an official game, kinda like what happened with Counter-Strike?

Author:  Kastanok [ Wed Dec 05, 2007 6:55 pm ]
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I'm 95% sure that it won't. But I guess semi-pseudo-official is half good enough for some of us. Maybe :P

Author:  Pyro-Dude [ Wed Dec 05, 2007 7:27 pm ]
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All I want to see is the MINERVA plotline become canon

Author:  locworks [ Wed Dec 05, 2007 8:39 pm ]
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Is there anything resembling canon? Aren't the great boys and girls at Valve making it all up as they go?

Author:  Yar Kramer [ Wed Dec 05, 2007 10:17 pm ]
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In that case, it's canon enough for me! ;)

I mean, as long as Valve doesn't flatly contradict it and stuff ..

Author:  Terrapin [ Wed Dec 12, 2007 11:35 pm ]
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Keep in mind, Adam did visit Valve, wherein they played Metastasis in its entirety, and gave suggestions on how to improve it, many of which, I understand, were used. So for now, I think we can refer to Minerva as at least Semi-Cannon, if such a state even exists.

And I've checked, there are no direct contradictions. Sure, there are a few curious points, but remember, if you find any plot holes, they were just tests by Minerva to see if you'd notice.

Author:  Yar Kramer [ Thu Dec 13, 2007 10:45 pm ]
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Oh, I know. I'm thinking of an offhand comment by Minerva which explained why dropped weapons disintegrated in the Citadel (I'd been assuming this was a function of the super-gravity gun), even when Alyx was doing the shooting in Ep1 ... doesn't quite explain why it was still working even with the upper half of the Citadel destroyed and the lower half in ruins, unless that "feature" was even better-protected than, uh, everything else for some reason, but ...

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