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noodle
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Post subject: Re: The Science of the Half Life Universe Posted: Wed Mar 12, 2008 11:05 pm |
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Petitioner |
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Joined: Wed Mar 12, 2008 10:30 pm Posts: 6
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This is semi-related; for a good explanation of the difference between dimensions and universes (or realties), there's an episode of Stargate SG-1, from it's final season when it got really shitty, that has a good, simple explanation. I'll see if I can find the clip somewhere.
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sortie
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Post subject: Re: The Science of the Half Life Universe Posted: Wed Mar 19, 2008 9:56 am |
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Joined: Wed Feb 07, 2007 3:06 pm Posts: 94 Location: Denmark. Maxsi.dk Home of orange cats.
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S7alker
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Post subject: Re: The Science of the Half Life Universe Posted: Tue Jun 24, 2008 2:07 am |
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Joined: Tue Jun 24, 2008 1:38 am Posts: 3 Location: Portugal
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Hi, I'm new to this forum, but I woulod like to make one observation.
Kinda, I was always an adept of the border world theory, since I played HL1 back in 1999, but one thing about that and the theories posted here made me think, without result because I am so crappy in physics: if the islands are in equilibrium between two massive dimensions, wouldn't the creatures fall in the two directions?
If there's mass above and below, then if you fall from the island you will fall straight into the abyss, and if you jump, you will keep ascending.
Maybe its like someone said, the normal rules simply don't apply. Even so, it would be nice to have some kind of theory!
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Terrapin
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Post subject: Re: The Science of the Half Life Universe Posted: Tue Jun 24, 2008 10:52 pm |
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Joined: Wed Oct 03, 2007 12:48 am Posts: 105
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sortie
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Post subject: Re: The Science of the Half Life Universe Posted: Wed Jun 25, 2008 8:30 am |
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Joined: Wed Feb 07, 2007 3:06 pm Posts: 94 Location: Denmark. Maxsi.dk Home of orange cats.
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Perhaps, I haven't seen any theories about this yet. It's a commonly known fact that the creatures in Xen does not belong there naturally. Neither does the player. The astroids do. The creatures and the player comes from other universes or worlds. For the player, he comes from Earth where the normal physics laws apply. Let's just say his kind of matter behaves the same in all universes, and the same for the creatures. And the Xen matter just behaves differently.
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phuzz
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Post subject: Re: The Science of the Half Life Universe Posted: Wed Jun 25, 2008 12:15 pm |
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Acolyte |
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Joined: Wed Jun 21, 2006 4:55 pm Posts: 102 Location: Bristol, uk
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Think of our universe as a drawing on a piece of paper, in this analogy Xen is a piece of blotting paper sandwiched between our universe and another (some others?). Xen has soaked up a vague outline of the universes around it, all blurred and overwritten. Now try and imagine that in more than two dimensions :)
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Procyon
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Post subject: Re: The Science of the Half Life Universe Posted: Wed Jun 25, 2008 11:47 pm |
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Joined: Thu Oct 11, 2007 3:44 am Posts: 24 Location: 33 parsecs from the closest bathroom
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Xen borrows some laws from different universes? That wouldn't work... Xen is not a completely different universe, in fact I don't think is another universe, because the ONLY (important) differences are Floating Islands and Yellow Crystals. I already told that it has gravity, an atmosphere, a star, just like a planet. In game is it told that the yellow crystals posses exotic matter (tachyons) which has imaginary mass (quadric(?) root of a negative number) not a negative mass... Plus, we don't know what really dark energy and dark matter are. So: Tachyons + [? (Dark Energy?/ Dark Matter?/ A mistery?)] = Floating islands Yellow crystals explains why Xen is a relay station (in our universe) and why it has floating islands, to me at least. Here are some ideas for flying islands, if anyone have read one of the sci-fi books, please tell the hipothesis. http://en.wikipedia.org/wiki/Floating_island_(fiction)
_________________ Ipsa Scientia Potestas Est
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Yar Kramer
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Post subject: Re: The Science of the Half Life Universe Posted: Thu Jul 03, 2008 6:04 am |
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Joined: Sat Feb 10, 2007 6:49 am Posts: 113
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Actually, imaginary numbers are the square root of a negative number: i = square root of -1. And I don't remember hearing any of that ingame about the star (which we never see, first of all), or the specific properties of the crystals; as far as I knew, they were more or less a McGuffin, which cause the resonance cascade in the first appearance and which must be destroyed so you can beat the Nihilanth in their next appearance. As for gravity: it only behaves remotely like gravity as we know it. There's no "planet" below the floating islands for Gordon to fall down to.
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Procyon
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Post subject: Re: The Science of the Half Life Universe Posted: Thu Jul 03, 2008 11:55 pm |
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Joined: Thu Oct 11, 2007 3:44 am Posts: 24 Location: 33 parsecs from the closest bathroom
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_________________ Ipsa Scientia Potestas Est
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