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 Post subject: Question about enemy corpse stay-time.
PostPosted: Wed Oct 17, 2007 1:37 am 
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U+216F
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Joined: Mon Oct 15, 2007 5:31 pm
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As I was playing through Metastasis, I noticed something that I appreciated -- the corpses don't disappear as frequently as per the HL2 norm.

In HL2, Episode One, Episode Two, etc., the max number of enemy bodies that will remain is three, and beyond that count the corpses are culled. So for example, If you frag a group of five Combine, when you look away from the bodies and then look back, only three will still be there on the ground.

This always bugged me in HL2 and Episode One, and so I was pleased to notice that in Metastasis, the corpse cull-limit has apparently been significantly raised, as bodies I had dropped several minutes into the past would still be there on the ground when I came back to the area.


So my question is to ask how this is done. Is it a cvar? I checked over the config files for the mod, but if it's in there, I couldn't spot it.

Basically, I just want to know so that I can make this adjustment for when I play stuff like Episode Two, if possible.


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 Post subject:
PostPosted: Thu Oct 18, 2007 12:34 pm 
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Acolyte
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The command is g_ragdoll_maxcount and the default is 8.

I don't think it's been modified in Minerva. When using this command keep in mind that higher counts put more strain on your system.

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 Post subject:
PostPosted: Sun Oct 21, 2007 3:31 am 
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Simply changing that value doesn't work, actually.

Same goes for all the "g_ragdoll" cvars (there's four of them, iirc). Either they simply don't work at all, or the cvars work together in some sort of way that I haven't been able to figure out.

If you need to see proof yourself, go play the part of Episode Two where you're stuck in the house with Alyx, defending yourself against a Combine ambush. You kill dozens and dozens of enemy, but only two corpses stay on the ground at any one time, regardless of what you have the g_ragdoll_maxcount cvar set to.

I tried changing the g_ragdoll_maxcount cvar, and there was no effect. I also changed the "g_ragdoll_important_maxcount" (or something like that) cvar, and that also did nothing. The two other cvars are g_ragdoll_lvlspeed and g_ragdoll_fadespeed (note: again, I'm reciting these from memory so the syntax might not be 100% correct), and I've tried increasing both to huge values like "999," and still there is no effect.


I've tried all this in the past, before I ever even played Metastasis and posted this thread, which is why I can only conclude that there's something else that has to be done besides just these cvars in order to customize the ragdoll cull-limit.


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