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[ 7 posts ] |
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cjone2
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Post subject: Episode 2 effects in Minerva Posted: Thu Nov 08, 2007 10:44 pm |
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Joined: Thu Nov 08, 2007 6:01 pm Posts: 2
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Last edited by cjone2 on Fri Nov 09, 2007 12:44 am, edited 1 time in total.
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cjone2
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Post subject: Posted: Fri Nov 09, 2007 12:37 am |
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Joined: Thu Nov 08, 2007 6:01 pm Posts: 2
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Last edited by cjone2 on Fri Nov 09, 2007 2:24 pm, edited 1 time in total.
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Kastanok
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Post subject: Posted: Fri Nov 09, 2007 2:16 am |
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Joined: Sun Jun 18, 2006 8:33 pm Posts: 158 Location: Derby, UK
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_________________ A little nonsense now and then is relished by the wisest men.
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Kenny
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Post subject: Re: Episode 2 effects in Minerva Posted: Wed Jan 30, 2008 2:48 am |
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Joined: Wed Oct 03, 2007 3:37 am Posts: 105
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I bet if Adam released the map sources (Did he in the patched version?) someone could try adapting his maps to the Ep2 tech...
_________________ Finished Minerva on Normal...
What about Hard?...
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phuzz
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Post subject: Re: Episode 2 effects in Minerva Posted: Wed Jan 30, 2008 11:59 am |
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Acolyte |
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Joined: Wed Jun 21, 2006 4:55 pm Posts: 102 Location: Bristol, uk
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Someone, somewhere (ok, it was Adam in ) has mentioned a 'small patch' which brings M:M into the Ep2 engine. Personally although it looks much nicer, Ep2 hits my system pretty hard compared to Ep1, I suppose I ought to upgrade...
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Kenny
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Post subject: Re: Episode 2 effects in Minerva Posted: Wed Jan 30, 2008 6:45 pm |
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Joined: Wed Oct 03, 2007 3:37 am Posts: 105
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That's very cool. As soon as I can find another arm and a leg to upgrade my system, then I might just try getting that.
But until then, I'll still lobby for seeing the map sources. There are plenty of things mappers like me can learn from looking at the map files...
EDIT: an .fgd would be nice too, actually. Then we could see all the proper textures...
_________________ Finished Minerva on Normal...
What about Hard?...
5.
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