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Episode 2 effects in Minerva https://hylobatidae.org/minerva/forum/viewtopic.php?f=3&t=172 |
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Author: | cjone2 [ Thu Nov 08, 2007 10:44 pm ] |
Post subject: | Episode 2 effects in Minerva |
Author: | locworks [ Thu Nov 08, 2007 11:45 pm ] |
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Author: | cjone2 [ Fri Nov 09, 2007 12:37 am ] |
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Author: | Kastanok [ Fri Nov 09, 2007 2:16 am ] |
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Author: | Kenny [ Wed Jan 30, 2008 2:48 am ] |
Post subject: | Re: Episode 2 effects in Minerva |
I bet if Adam released the map sources (Did he in the patched version?) someone could try adapting his maps to the Ep2 tech... |
Author: | phuzz [ Wed Jan 30, 2008 11:59 am ] |
Post subject: | Re: Episode 2 effects in Minerva |
Someone, somewhere (ok, it was Adam in ) has mentioned a 'small patch' which brings M:M into the Ep2 engine. Personally although it looks much nicer, Ep2 hits my system pretty hard compared to Ep1, I suppose I ought to upgrade... |
Author: | Kenny [ Wed Jan 30, 2008 6:45 pm ] |
Post subject: | Re: Episode 2 effects in Minerva |
That's very cool. As soon as I can find another arm and a leg to upgrade my system, then I might just try getting that. But until then, I'll still lobby for seeing the map sources. There are plenty of things mappers like me can learn from looking at the map files... EDIT: an .fgd would be nice too, actually. Then we could see all the proper textures... |
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