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MINERVA - read-only archives • View topic - Episode 2 effects in Minerva




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 Post subject: Episode 2 effects in Minerva
PostPosted: Thu Nov 08, 2007 10:44 pm 
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Last edited by cjone2 on Fri Nov 09, 2007 12:44 am, edited 1 time in total.

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PostPosted: Thu Nov 08, 2007 11:45 pm 
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PostPosted: Fri Nov 09, 2007 12:37 am 
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Last edited by cjone2 on Fri Nov 09, 2007 2:24 pm, edited 1 time in total.

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PostPosted: Fri Nov 09, 2007 2:16 am 
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 Post subject: Re: Episode 2 effects in Minerva
PostPosted: Wed Jan 30, 2008 2:48 am 
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I bet if Adam released the map sources (Did he in the patched version?) someone could try adapting his maps to the Ep2 tech...

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 Post subject: Re: Episode 2 effects in Minerva
PostPosted: Wed Jan 30, 2008 11:59 am 
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Someone, somewhere (ok, it was Adam in ) has mentioned a 'small patch' which brings M:M into the Ep2 engine.
Personally although it looks much nicer, Ep2 hits my system pretty hard compared to Ep1, I suppose I ought to upgrade...


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 Post subject: Re: Episode 2 effects in Minerva
PostPosted: Wed Jan 30, 2008 6:45 pm 
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That's very cool. As soon as I can find another arm and a leg to upgrade my system, then I might just try getting that.

But until then, I'll still lobby for seeing the map sources. There are plenty of things mappers like me can learn from looking at the map files...

EDIT: an .fgd would be nice too, actually. Then we could see all the proper textures...

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