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 Post subject:
PostPosted: Sat Oct 13, 2007 7:13 am 
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I think you must go back and there is a door open (i think) else there is a opening somewhere!


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PostPosted: Sun Oct 21, 2007 5:05 pm 
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Okay, I think I'm to the point where I need some specifics, but feel free to put it in a spoiler tag!

At the point where I have control of two turrets, and have looooads of zombies infinitely running towards me at various intervals of time, I'm stuck staring at a portal. I recognize that I'm probably supposed to be tossing grenades somewhere, and have aimed at every point that looks promising on both the upper walkway and lower floor without any luck. So... help, please?


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PostPosted: Sun Oct 21, 2007 5:11 pm 
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Turn the valve, then run away :) (*boom*) you can go further :)


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 Post subject:
PostPosted: Sun Oct 21, 2007 5:27 pm 
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Avatas wrote:
Okay, I think I'm to the point where I need some specifics, but feel free to put it in a spoiler tag!

At the point where I have control of two turrets, and have looooads of zombies infinitely running towards me at various intervals of time, I'm stuck staring at a portal. I recognize that I'm probably supposed to be tossing grenades somewhere, and have aimed at every point that looks promising on both the upper walkway and lower floor without any luck. So... help, please?


Portal? You mean "forcefield".
There are two valves in the area. One is below the bent walkway. The other is at the level of the forcefield. In order to get to the valve below, you need to blow up the blue double door. Let us know if you need more info.


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 Post subject:
PostPosted: Sun Oct 21, 2007 5:37 pm 
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Wait... I did turn off the valve below!

But I'm not sure where the valve on the upper/walkway level is. I honestly have no idea.

edit. Ah, I see. I think I reloaded after the bottom valve, and thus never noticed the new valve (I KNEW it was there, too!). Thanks, guys!


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 Post subject:
PostPosted: Sat Nov 03, 2007 2:52 am 
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Regarding 'Depth Charge' again...

Pyro-Dude wrote:
Remember that thing that was powering the force field stopping you from closing the portal and getting a pulse rifle back? They are the same things on the walls as that, so do what you did to that with something physical you could be carrying in your weaponry and is in a nearby crate


Having wracked my brain for some time, I found this handy advice earlier in the thread. The thing is, the 'things in a nearby crate' aren't having any effect, or so it seems. Not only that, it seems impossible to get the TIANC into the 'things on the walls' without having to use noclip or some other such undesireable tactic - they keep bouncing off the railings of the platform I'm on. Is this a known bug, or am I just thicker than a whale omelette?

I'm having a great time with Minerva, apart from this getting stuck thing. Really phenomenal work.


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 Post subject:
PostPosted: Sat Nov 03, 2007 8:44 am 
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The farthest hole on the left can sometimes be a problem, so try throwing the items in question from standing on top of the barrier.

Standing back a bit might also be effective, but I haven't tested that theory.

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 Post subject:
PostPosted: Sun Nov 04, 2007 2:58 am 
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Kastanok wrote:
The farthest hole on the left can sometimes be a problem, so try throwing the items in question from standing on top of the barrier.

Standing back a bit might also be effective, but I haven't tested that theory.


Thanks, I managed to find a spot that worked.


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 Post subject:
PostPosted: Fri Nov 16, 2007 5:35 pm 
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"real structural weaknesses "

Sorry I can`t find it or waht it means, please helb !
Thank You all !


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 Post subject:
PostPosted: Fri Nov 16, 2007 6:03 pm 
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You have to shoot something that it al falls down, I think (I cheated there)


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 Post subject:
PostPosted: Fri Nov 16, 2007 6:29 pm 
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"JUST SHOOT SOMETHING!"

Pause, observe, destroy.

Look for the sparks and, err, mind your head.

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 Post subject:
PostPosted: Sun Nov 25, 2007 8:55 pm 
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Avatas wrote:
Wait... I did turn off the valve below!

But I'm not sure where the valve on the upper/walkway level is. I honestly have no idea.

edit. Ah, I see. I think I reloaded after the bottom valve, and thus never noticed the new valve (I KNEW it was there, too!). Thanks, guys!



I didn't noticed the valve upstairs. I've "used" the valve that is at the bottom, behind the green doors, but nothing happened ...

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 Post subject: Re: Tips and hints (and SPOILERS)
PostPosted: Sun Feb 24, 2008 7:34 pm 
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So, I got to the walkway where I am being pursued by zombies, threw a grenade to blow open the door, ran through it and turned the wheel of the valve.

I can't turn it anymore and nothing new has appeared. What do I do now?


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 Post subject: Re: Tips and hints (and SPOILERS)
PostPosted: Mon Feb 25, 2008 8:21 pm 
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Go back upstairs once you've turned the valve and have a really careful look around.
(if you're still stuck just say and someone will walk you through, but we reckon it's more fun to work it out for yourself....)


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 Post subject: Re: Tips and hints (and SPOILERS)
PostPosted: Thu Oct 23, 2008 12:22 am 
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I'm stuck in Episode 1 in the room with the auxiliary generator node. Minerva just asked me to open the locked door with a combine lock on it. I can't work out how to do that. There's an infinite machine gun ammo crate nearby, and I've shot everything a lot, but that doesn't help.


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