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TrenchFeeder
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Post subject: Re: HL2: Episode 3 Posted: Sun Jan 20, 2008 8:39 pm |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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We do what we must because we can. For the good of all of us. Except the ones who are dead. that includes cats lol. After all, what military is complete without the best covert weapon available
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Pyro-Dude
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Post subject: Re: HL2: Episode 3 Posted: Sun Jan 20, 2008 9:28 pm |
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Joined: Tue Oct 02, 2007 5:14 pm Posts: 51 Location: Ingerlarnd
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Seeing a LOL CATS version of the Half-Life games would have to be interesting I would say
_________________ Help my minicity to grow. Visit daily!
- population - industry - transport
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Nesretep
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Post subject: Re: Re: Posted: Mon Jan 21, 2008 5:23 pm |
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Scribe |
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Joined: Mon Jun 19, 2006 6:45 pm Posts: 232 Location: Utah, USA
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_________________
Community Relations Team Lead Community Member
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Kenny
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Post subject: Re: HL2: Episode 3 Posted: Mon Jan 21, 2008 5:29 pm |
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Joined: Wed Oct 03, 2007 3:37 am Posts: 105
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Not to mention the rather... rough Kleiner-cast in Episode One...
"Careful Lamarr, those lamps are quite hot!"
_________________ Finished Minerva on Normal...
What about Hard?...
5.
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Kastanok
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Post subject: Re: Re: Posted: Mon Jan 21, 2008 9:58 pm |
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Joined: Sun Jun 18, 2006 8:33 pm Posts: 158 Location: Derby, UK
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_________________ A little nonsense now and then is relished by the wisest men.
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TrenchFeeder
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Post subject: Re: HL2: Episode 3 Posted: Mon Jan 21, 2008 10:44 pm |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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ZeroMachine
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Post subject: Re: HL2: Episode 3 Posted: Wed Jan 23, 2008 6:35 pm |
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Joined: Mon Oct 15, 2007 2:39 am Posts: 27
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My idea has been moved to the "What would a bored alcolyte do?" thread. Sorry for the mispost!
Last edited by ZeroMachine on Wed Jan 23, 2008 7:43 pm, edited 1 time in total.
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TrenchFeeder
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Post subject: Re: HL2: Episode 3 Posted: Wed Jan 23, 2008 6:38 pm |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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I'm a fan of anything that brings Sheppard back into the fray. Like yourself, I have plenty of Ideas for mods, bu making them is just so damn hard
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locworks
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Post subject: Re: HL2: Episode 3 Posted: Wed Jan 23, 2008 7:17 pm |
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Horseman of the Apocalypse |
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Joined: Wed Jun 21, 2006 7:46 pm Posts: 251 Location: Warsaw
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_________________ "Okay, Freeman! Be adequate!"
-- Rebel Griggs
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Kenny
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Post subject: Re: HL2: Episode 3 Posted: Thu Jan 24, 2008 12:35 am |
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Joined: Wed Oct 03, 2007 3:37 am Posts: 105
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I want to see the player be able to use the SLAM from HL2DM in Ep3, and perhaps the hopwire grenade too. (Hopwire in particular- think of what kind of traps could be made in the cramped quarters of the Borealis...)
_________________ Finished Minerva on Normal...
What about Hard?...
5.
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TrenchFeeder
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Post subject: Re: HL2: Episode 3 Posted: Thu Jan 24, 2008 1:12 am |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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I always wondered why those were in DM and not Single Player
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TrenchFeeder
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Post subject: Re: HL2: Episode 3 Posted: Mon Feb 11, 2008 9:20 am |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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FLASH: I had a revelation.
Gordan Freeman, "Some what" under GMans control. UNTILL! He is freed from GMan by the Vorts at the beginning of Ep1
Adrian Sheppard, In Stasis, at GMans whim.
Methinks I have discovered the premise for a reason to resurect Sheppard.....
Somone get me a writers job at Valve :)
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Kenny
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Post subject: Re: HL2: Episode 3 Posted: Mon Feb 11, 2008 4:59 pm |
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Joined: Wed Oct 03, 2007 3:37 am Posts: 105
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You mean for the Gman to send Shepard after Freeman as a power play?
...Clever.
_________________ Finished Minerva on Normal...
What about Hard?...
5.
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TrenchFeeder
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Post subject: Re: HL2: Episode 3 Posted: Mon Feb 11, 2008 9:14 pm |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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Well I mean it makes sense. Gordan is Free, GMan wants him back, That was Sheppards original mission and he didn't do too bad. Even if he isnt a playble character, fighting an NPC that is equivalent to Gordan, It could make for a nice long firefight
Or if Sheppard were stalking you kind of like the Nemesis in Resident Evil 3, busting down walls and chasing you down to kill you at the most inconvinient times.
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Yar Kramer
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Post subject: Re: HL2: Episode 3 Posted: Wed Feb 13, 2008 5:19 pm |
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Joined: Sat Feb 10, 2007 6:49 am Posts: 113
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Eh, I dunno ... I think Shepard's popular enough that a lot of players wouldn't want to actually kill him.
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