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HL2: Episode 3 https://hylobatidae.org/minerva/forum/viewtopic.php?f=6&t=178 |
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Author: | TrenchFeeder [ Sun Jan 20, 2008 8:39 pm ] |
Post subject: | Re: HL2: Episode 3 |
We do what we must because we can. For the good of all of us. Except the ones who are dead. that includes cats lol. After all, what military is complete without the best covert weapon available |
Author: | Pyro-Dude [ Sun Jan 20, 2008 9:28 pm ] |
Post subject: | Re: HL2: Episode 3 |
Seeing a LOL CATS version of the Half-Life games would have to be interesting I would say |
Author: | Nesretep [ Mon Jan 21, 2008 5:23 pm ] |
Post subject: | Re: Re: |
Author: | Kenny [ Mon Jan 21, 2008 5:29 pm ] |
Post subject: | Re: HL2: Episode 3 |
Not to mention the rather... rough Kleiner-cast in Episode One... "Careful Lamarr, those lamps are quite hot!" |
Author: | Kastanok [ Mon Jan 21, 2008 9:58 pm ] |
Post subject: | Re: Re: |
Author: | TrenchFeeder [ Mon Jan 21, 2008 10:44 pm ] |
Post subject: | Re: HL2: Episode 3 |
Author: | ZeroMachine [ Wed Jan 23, 2008 6:35 pm ] |
Post subject: | Re: HL2: Episode 3 |
My idea has been moved to the "What would a bored alcolyte do?" thread. Sorry for the mispost! |
Author: | TrenchFeeder [ Wed Jan 23, 2008 6:38 pm ] |
Post subject: | Re: HL2: Episode 3 |
I'm a fan of anything that brings Sheppard back into the fray. Like yourself, I have plenty of Ideas for mods, bu making them is just so damn hard |
Author: | locworks [ Wed Jan 23, 2008 7:17 pm ] |
Post subject: | Re: HL2: Episode 3 |
Author: | Kenny [ Thu Jan 24, 2008 12:35 am ] |
Post subject: | Re: HL2: Episode 3 |
I want to see the player be able to use the SLAM from HL2DM in Ep3, and perhaps the hopwire grenade too. (Hopwire in particular- think of what kind of traps could be made in the cramped quarters of the Borealis...) |
Author: | TrenchFeeder [ Thu Jan 24, 2008 1:12 am ] |
Post subject: | Re: HL2: Episode 3 |
I always wondered why those were in DM and not Single Player |
Author: | TrenchFeeder [ Mon Feb 11, 2008 9:20 am ] |
Post subject: | Re: HL2: Episode 3 |
FLASH: I had a revelation. Gordan Freeman, "Some what" under GMans control. UNTILL! He is freed from GMan by the Vorts at the beginning of Ep1 Adrian Sheppard, In Stasis, at GMans whim. Methinks I have discovered the premise for a reason to resurect Sheppard..... Somone get me a writers job at Valve :) |
Author: | Kenny [ Mon Feb 11, 2008 4:59 pm ] |
Post subject: | Re: HL2: Episode 3 |
You mean for the Gman to send Shepard after Freeman as a power play? ...Clever. |
Author: | TrenchFeeder [ Mon Feb 11, 2008 9:14 pm ] |
Post subject: | Re: HL2: Episode 3 |
Well I mean it makes sense. Gordan is Free, GMan wants him back, That was Sheppards original mission and he didn't do too bad. Even if he isnt a playble character, fighting an NPC that is equivalent to Gordan, It could make for a nice long firefight Or if Sheppard were stalking you kind of like the Nemesis in Resident Evil 3, busting down walls and chasing you down to kill you at the most inconvinient times. |
Author: | Yar Kramer [ Wed Feb 13, 2008 5:19 pm ] |
Post subject: | Re: HL2: Episode 3 |
Eh, I dunno ... I think Shepard's popular enough that a lot of players wouldn't want to actually kill him. |
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