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 Post subject: Re: Hope-o-matic
PostPosted: Wed Sep 10, 2008 11:42 pm 
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Acolyte
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Yeah I know. Last time they released any information about it was at Christmas...


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 Post subject: Re: Hope-o-matic
PostPosted: Fri Sep 12, 2008 7:48 am 
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Acolyte
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Well considering how many mods have a long development half life (That was horrible, sorry XD), I wouldn't be suprised if the third episode came out before BM:S. Either way I'm still downloading it because it looks totally awesome. Hopefully they made the Xen sections more fun.

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 Post subject: Re: Hope-o-matic
PostPosted: Fri Sep 12, 2008 8:14 pm 
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Acolyte
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Yeah I was thinking about that the other day while I was playing Half-Life 1. If they do it right, Xen could look absolutely spetacular.


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 Post subject: Re: Hope-o-matic
PostPosted: Fri Sep 19, 2008 4:39 pm 
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Acolyte
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I'm still trying to wrap my head around their reasoning for why they're not going to incorporate information from Episode 2 (i.e. it's Magnusson whose lunch you nuked, the administrator is Dr. Breen): they said (if I recall correctly, and I probably don't) that they don't want to "change anything." I remember seeing one snide comment somewhere about how Gearbox's mods did a better job keeping in Half-Life 1's continuity than Valve themselves did in Half-Life 2 ...


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 Post subject: Re: Hope-o-matic
PostPosted: Sat Sep 20, 2008 7:43 pm 
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Acolyte
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I know what you mean. The plot threads that were explored in the expansions were pretty much abandoned come Half Life 2. I guess they wanted to keep their storyline more flexible and didn't want people having to have played the expansions to understand things. Still, I would have been thrilled to see Adrian Shepard out in Half Life 2 somewhere, using his Desert Eagle to cover Gordon's back.


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 Post subject: Re: Hope-o-matic
PostPosted: Tue Sep 23, 2008 5:01 am 
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Acolyte
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All things considered (including the fact that Black Mesa is, apparently, destroyed), I'd like to volunteer a cautious "But who knows? We've still got another episode at minimum ..." ;)


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