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Author:  Kaith [ Wed Sep 10, 2008 11:42 pm ]
Post subject:  Re: Hope-o-matic

Yeah I know. Last time they released any information about it was at Christmas...

Author:  Kenny [ Fri Sep 12, 2008 7:48 am ]
Post subject:  Re: Hope-o-matic

Well considering how many mods have a long development half life (That was horrible, sorry XD), I wouldn't be suprised if the third episode came out before BM:S. Either way I'm still downloading it because it looks totally awesome. Hopefully they made the Xen sections more fun.

Author:  Kaith [ Fri Sep 12, 2008 8:14 pm ]
Post subject:  Re: Hope-o-matic

Yeah I was thinking about that the other day while I was playing Half-Life 1. If they do it right, Xen could look absolutely spetacular.

Author:  Yar Kramer [ Fri Sep 19, 2008 4:39 pm ]
Post subject:  Re: Hope-o-matic

I'm still trying to wrap my head around their reasoning for why they're not going to incorporate information from Episode 2 (i.e. it's Magnusson whose lunch you nuked, the administrator is Dr. Breen): they said (if I recall correctly, and I probably don't) that they don't want to "change anything." I remember seeing one snide comment somewhere about how Gearbox's mods did a better job keeping in Half-Life 1's continuity than Valve themselves did in Half-Life 2 ...

Author:  Kaith [ Sat Sep 20, 2008 7:43 pm ]
Post subject:  Re: Hope-o-matic

I know what you mean. The plot threads that were explored in the expansions were pretty much abandoned come Half Life 2. I guess they wanted to keep their storyline more flexible and didn't want people having to have played the expansions to understand things. Still, I would have been thrilled to see Adrian Shepard out in Half Life 2 somewhere, using his Desert Eagle to cover Gordon's back.

Author:  Yar Kramer [ Tue Sep 23, 2008 5:01 am ]
Post subject:  Re: Hope-o-matic

All things considered (including the fact that Black Mesa is, apparently, destroyed), I'd like to volunteer a cautious "But who knows? We've still got another episode at minimum ..." ;)

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