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 Post subject: Maya + Source?
PostPosted: Tue Jan 22, 2008 10:32 pm 
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Acolyte
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Joined: Wed Oct 03, 2007 3:37 am
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Just as a modding question (since my secret project so requires...)

How would one import models and textures (from Maya and Photoshop respectively) into Source? One of the ideas I had involved having a hatchet a la the Pyro in TF2 replace the crowbar, as well as adding some various static props.

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 Post subject: Re: Maya + Source?
PostPosted: Wed Jan 23, 2008 1:10 am 
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Acolyte
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Might have trouble with the cell shaded textures vs the non


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 Post subject: Re: Maya + Source?
PostPosted: Wed Jan 23, 2008 4:35 am 
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Acolyte
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Not what I meant. I actually meant making a hatchet model in Maya (just a one hander) and pulling that into Source, keeping the crowbar swinging animations.

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