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Maya + Source?
https://hylobatidae.org/minerva/forum/viewtopic.php?f=6&t=206
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Author:  Kenny [ Tue Jan 22, 2008 10:32 pm ]
Post subject:  Maya + Source?

Just as a modding question (since my secret project so requires...)

How would one import models and textures (from Maya and Photoshop respectively) into Source? One of the ideas I had involved having a hatchet a la the Pyro in TF2 replace the crowbar, as well as adding some various static props.

Author:  TrenchFeeder [ Wed Jan 23, 2008 1:10 am ]
Post subject:  Re: Maya + Source?

Might have trouble with the cell shaded textures vs the non

Author:  Kenny [ Wed Jan 23, 2008 4:35 am ]
Post subject:  Re: Maya + Source?

Not what I meant. I actually meant making a hatchet model in Maya (just a one hander) and pulling that into Source, keeping the crowbar swinging animations.

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