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Maya + Source? https://hylobatidae.org/minerva/forum/viewtopic.php?f=6&t=206 |
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Author: | Kenny [ Tue Jan 22, 2008 10:32 pm ] |
Post subject: | Maya + Source? |
Just as a modding question (since my secret project so requires...) How would one import models and textures (from Maya and Photoshop respectively) into Source? One of the ideas I had involved having a hatchet a la the Pyro in TF2 replace the crowbar, as well as adding some various static props. |
Author: | TrenchFeeder [ Wed Jan 23, 2008 1:10 am ] |
Post subject: | Re: Maya + Source? |
Might have trouble with the cell shaded textures vs the non |
Author: | Kenny [ Wed Jan 23, 2008 4:35 am ] |
Post subject: | Re: Maya + Source? |
Not what I meant. I actually meant making a hatchet model in Maya (just a one hander) and pulling that into Source, keeping the crowbar swinging animations. |
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