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Kenny
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Post subject: Maya + Source? Posted: Tue Jan 22, 2008 10:32 pm |
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Joined: Wed Oct 03, 2007 3:37 am Posts: 105
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Just as a modding question (since my secret project so requires...)
How would one import models and textures (from Maya and Photoshop respectively) into Source? One of the ideas I had involved having a hatchet a la the Pyro in TF2 replace the crowbar, as well as adding some various static props.
_________________ Finished Minerva on Normal...
What about Hard?...
5.
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TrenchFeeder
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Post subject: Re: Maya + Source? Posted: Wed Jan 23, 2008 1:10 am |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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Might have trouble with the cell shaded textures vs the non
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Kenny
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Post subject: Re: Maya + Source? Posted: Wed Jan 23, 2008 4:35 am |
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Joined: Wed Oct 03, 2007 3:37 am Posts: 105
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Not what I meant. I actually meant making a hatchet model in Maya (just a one hander) and pulling that into Source, keeping the crowbar swinging animations.
_________________ Finished Minerva on Normal...
What about Hard?...
5.
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