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 Post subject: big ups
PostPosted: Thu Aug 21, 2008 5:44 am 
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Joined: Thu Aug 21, 2008 5:37 am
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hey Adam! this was a great mod. you and everybody that worked on it deserves a BIG thanks!

i just played the first one... metastasis.. and ive been reading some topics.. are there more mods along this storyline? if so where do i get them????


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 Post subject: Re: big ups
PostPosted: Thu Aug 21, 2008 10:22 am 
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Joined: Wed Jun 21, 2006 4:55 pm
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Location: Bristol, uk
There's also Adam's earlier work, Someplace Else for the original HalfLife, which is set before the events of Metastasis, I'll not say anything more...

Adam was working on a follow up called Out of Time, but now he's just been hired by Valve to work on Episode 3 so who knows if/when we'll get to play that.


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 Post subject: Re: big ups
PostPosted: Thu Aug 21, 2008 2:09 pm 
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Acolyte
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Didn't he also craft together some DOOM maps way back in the day? I'm sure they're floating around some obscure corner of the Internet somewhere...


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 Post subject: Re: big ups
PostPosted: Thu Aug 21, 2008 2:47 pm 
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Acolyte
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Joined: Wed Feb 07, 2007 3:06 pm
Posts: 94
Location: Denmark. Maxsi.dk Home of orange cats.
There's also the Parralax mod floating around on the Internet, well a betatest of Adam's grand project that taught him that grand projects don't work. And it's basically just one polished map with no proper ending.

Edit: It seems I got it on my harddrive, while the README.TXT clearly states DO NOT DISTRIBUTE, I somehow suspect the reasons is outdated. Perhaps most of the scrapped Parralax mod is available upon contact? I guess I'll email him and find out!

_________________
Altered Transmission


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 Post subject: Re: big ups
PostPosted: Thu Aug 21, 2008 3:05 pm 
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ahh cool. alright yeah ill check that out. honestly i couldnt get thru the first half life for some reason... but hl2 was very good.

off topic a bit... where did adam find a development team for this? i have this idea for a mod but i dont think the hl2 engine can support my ideas... any idea where i can find out more about the capabilities? also are there any tutorials for creating a mod? what programming language do you have to know to develop with the hl2 devkit? maybe i can make up a scratch copy to give an example...


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 Post subject: Re: big ups
PostPosted: Thu Aug 21, 2008 3:28 pm 
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Joined: Wed Jun 21, 2006 4:55 pm
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Location: Bristol, uk
Adam developed Minerva on his own, no dev team, and as far as I know it's pretty exclusivly developed using Hammer which is the HL2 level editor.
Other, wiser, souls will now provide more useful information:
(edit I've noticed some useful information coming out of the Black Mesa Source devblog)


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 Post subject: Re: big ups
PostPosted: Thu Aug 28, 2008 6:19 pm 
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I also recommend reading up on the Valve Developer wiki.


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