MINERVA - read-only archives https://hylobatidae.org/minerva/forum/ |
|
Nebula Skybox https://hylobatidae.org/minerva/forum/viewtopic.php?f=6&t=249 |
Page 1 of 1 |
Author: | Yar Kramer [ Thu Dec 04, 2008 11:06 pm ] |
Post subject: | Nebula Skybox |
I'm having a bit of trouble figuring something out ... See, I'm working on a map which takes place on a space station inside a nebula. There are two very bright light sources in the skybox, in roughly opposite directions. The problem lies in the fact that vrad isn't built to have more than one . (This would also mean that, in Source 2007, there'd be two shadows in opposite directions.) Is there no real solution to this, short of adjusting the skybox so that there's only one major light source? |
Author: | sortie [ Wed Dec 10, 2008 10:43 pm ] |
Post subject: | Re: Nebula Skybox |
You could reprogram VRad if you get the newest Source Code from the Create a Mod wizard. Of course you'll need mapping skills, but it sounds like you only need to make support for an array of light_environments (which would take some time to make work, but it's simple). Otherwise you can just use point_spot lights from a great distance to achieve the parralax effect of sunlight, but it won't be the same, but close'ish. |
Author: | Yar Kramer [ Thu Dec 11, 2008 6:09 am ] |
Post subject: | Re: Nebula Skybox |
Ah well ... I've already started working on the map with a different skybox, heh ... I'm taking Adam's philosophy of "do what you can, and work around what you can't." |
Author: | sortie [ Fri Dec 12, 2008 7:35 pm ] |
Post subject: | Re: Nebula Skybox |
Haha, that's just the general philosophy of modding. |
Author: | Yar Kramer [ Tue Dec 16, 2008 10:29 pm ] |
Post subject: | Re: Nebula Skybox |
Yeah, but it'd be nice if more modders knew this ... |
Page 1 of 1 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |