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MINERVA - read-only archives • View topic - HL2: Episode 3




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 Post subject: Re: HL2: Episode 3
PostPosted: Sun Jan 20, 2008 8:39 pm 
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Acolyte
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We do what we must
because we can.
For the good of all of us.
Except the ones who are dead.

that includes cats lol. After all, what military is complete without the best covert weapon available

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 Post subject: Re: HL2: Episode 3
PostPosted: Sun Jan 20, 2008 9:28 pm 
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Seeing a LOL CATS version of the Half-Life games would have to be interesting I would say

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 Post subject: Re: Re:
PostPosted: Mon Jan 21, 2008 5:23 pm 
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 Post subject: Re: HL2: Episode 3
PostPosted: Mon Jan 21, 2008 5:29 pm 
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Not to mention the rather... rough Kleiner-cast in Episode One...

"Careful Lamarr, those lamps are quite hot!"

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 Post subject: Re: Re:
PostPosted: Mon Jan 21, 2008 9:58 pm 
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 Post subject: Re: HL2: Episode 3
PostPosted: Mon Jan 21, 2008 10:44 pm 
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 Post subject: Re: HL2: Episode 3
PostPosted: Wed Jan 23, 2008 6:35 pm 
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Acolyte
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My idea has been moved to the "What would a bored alcolyte do?" thread. Sorry for the mispost!


Last edited by ZeroMachine on Wed Jan 23, 2008 7:43 pm, edited 1 time in total.

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 Post subject: Re: HL2: Episode 3
PostPosted: Wed Jan 23, 2008 6:38 pm 
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I'm a fan of anything that brings Sheppard back into the fray. Like yourself, I have plenty of Ideas for mods, bu making them is just so damn hard


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 Post subject: Re: HL2: Episode 3
PostPosted: Wed Jan 23, 2008 7:17 pm 
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 Post subject: Re: HL2: Episode 3
PostPosted: Thu Jan 24, 2008 12:35 am 
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I want to see the player be able to use the SLAM from HL2DM in Ep3, and perhaps the hopwire grenade too. (Hopwire in particular- think of what kind of traps could be made in the cramped quarters of the Borealis...)

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 Post subject: Re: HL2: Episode 3
PostPosted: Thu Jan 24, 2008 1:12 am 
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I always wondered why those were in DM and not Single Player


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 Post subject: Re: HL2: Episode 3
PostPosted: Mon Feb 11, 2008 9:20 am 
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Acolyte
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FLASH: I had a revelation.


Gordan Freeman, "Some what" under GMans control.
UNTILL!
He is freed from GMan by the Vorts at the beginning of Ep1

Adrian Sheppard, In Stasis, at GMans whim.

Methinks I have discovered the premise for a reason to resurect Sheppard.....



Somone get me a writers job at Valve :)


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 Post subject: Re: HL2: Episode 3
PostPosted: Mon Feb 11, 2008 4:59 pm 
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You mean for the Gman to send Shepard after Freeman as a power play?

...Clever.

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 Post subject: Re: HL2: Episode 3
PostPosted: Mon Feb 11, 2008 9:14 pm 
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Well I mean it makes sense. Gordan is Free, GMan wants him back, That was Sheppards original mission and he didn't do too bad. Even if he isnt a playble character, fighting an NPC that is equivalent to Gordan, It could make for a nice long firefight

Or if Sheppard were stalking you kind of like the Nemesis in Resident Evil 3, busting down walls and chasing you down to kill you at the most inconvinient times.


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 Post subject: Re: HL2: Episode 3
PostPosted: Wed Feb 13, 2008 5:19 pm 
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Eh, I dunno ... I think Shepard's popular enough that a lot of players wouldn't want to actually kill him.


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