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Pyro-Dude
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Post subject: Posted: Tue Nov 20, 2007 4:16 pm |
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Joined: Tue Oct 02, 2007 5:14 pm Posts: 51 Location: Ingerlarnd
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_________________ Help my minicity to grow. Visit daily!
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Yar Kramer
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Post subject: Posted: Thu Nov 22, 2007 6:02 am |
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Joined: Sat Feb 10, 2007 6:49 am Posts: 113
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On that note, I think it's noteworthy that the vertical slots don't appear at the target points of the mounted portalguns.
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Yar Kramer
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Post subject: Posted: Sat Dec 08, 2007 2:11 am |
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Joined: Sat Feb 10, 2007 6:49 am Posts: 113
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TrenchFeeder
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Post subject: Re: Portal Posted: Sat Jan 19, 2008 1:07 am |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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I saw an enticing picture today. It makes me wish it was real ![Image](http://i77.photobucket.com/albums/j71/Umulamahri/1200519286_85.jpg)
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Nesretep
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Post subject: Re: Portal Posted: Sat Jan 19, 2008 6:58 pm |
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Scribe |
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Joined: Mon Jun 19, 2006 6:45 pm Posts: 232 Location: Utah, USA
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Where did you find the picture at? It is a cool picture, even if it isn't really from anything official.
_________________
Community Relations Team Lead Community Member
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TrenchFeeder
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Post subject: Re: Portal Posted: Sat Jan 19, 2008 8:07 pm |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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It was the picture of the day on Half Life 2 files
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Yar Kramer
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Post subject: Re: Portal Posted: Sat Jan 19, 2008 11:58 pm |
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Joined: Sat Feb 10, 2007 6:49 am Posts: 113
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Ah, good ol' G-Mod. (And Barney isn't even in Episode 2 ...)
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TrenchFeeder
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Post subject: Re: Portal Posted: Sun Jan 20, 2008 12:00 am |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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Maybe thats because he was busy finding the old Aperature Science labs to see if there was anything they could use there, you never know
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ZeroMachine
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Post subject: Re: Portal Posted: Sun Jan 20, 2008 5:51 pm |
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Joined: Mon Oct 15, 2007 2:39 am Posts: 27
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Anyone ever wish that they coud shoot a portal through a portal?
(p) Player (r) Red Portal -r- Red Beam [r] New Red Portal (b) Blue Portal
(r)->-r-r-r-r-r-r-r-[r]WALL ooooooooooooWALL ooooooooooooWALL (p) -r-r-r->(b)WALL
Do you get what I mean?
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Kastanok
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Post subject: Re: Portal Posted: Sun Jan 20, 2008 6:17 pm |
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Joined: Sun Jun 18, 2006 8:33 pm Posts: 158 Location: Derby, UK
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That is an evil, if ingenius, screenshot. The only thing that gives it away is the odd angle of Barney's head.
And in response to ZeroMachine, I found myself trying to do that a few times. Another feature I'd have liked is a button to manually close any active portals.
_________________ A little nonsense now and then is relished by the wisest men.
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Yar Kramer
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Post subject: Re: Portal Posted: Sun Jan 20, 2008 7:56 pm |
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Joined: Sat Feb 10, 2007 6:49 am Posts: 113
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Actually, I've done that before. You have to be slightly more than halfway through the portal, though, and then dart back through it before the portal-beam reaches the target, so it takes reflexes and/or a big enough room.
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locworks
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Post subject: Cubic perversions Posted: Mon Jan 21, 2008 1:17 pm |
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Horseman of the Apocalypse |
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Joined: Wed Jun 21, 2006 7:46 pm Posts: 251 Location: Warsaw
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_________________ "Okay, Freeman! Be adequate!"
-- Rebel Griggs
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Kenny
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Post subject: Re: Portal Posted: Mon Jan 21, 2008 5:27 pm |
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Joined: Wed Oct 03, 2007 3:37 am Posts: 105
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That computer is made of win, not silicon.
_________________ Finished Minerva on Normal...
What about Hard?...
5.
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TrenchFeeder
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Post subject: Re: Portal Posted: Mon Jan 21, 2008 8:58 pm |
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Acolyte |
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Joined: Fri Mar 16, 2007 8:11 am Posts: 104 Location: Chicago
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I would pay WELL, just for the keyboard
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Pyro-Dude
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Post subject: Re: Portal Posted: Mon Jan 21, 2008 9:15 pm |
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Joined: Tue Oct 02, 2007 5:14 pm Posts: 51 Location: Ingerlarnd
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I think I need an Aperture Science radio now that plays the instrumental Still Alive as an alarm
_________________ Help my minicity to grow. Visit daily!
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