MINERVA - read-only archives


Infiltrate. Reveal. Destroy. This forum is gone, but not forgotten.
It is currently Sat Dec 07, 2019 6:37 pm

All times are UTC





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 32 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: What would a bored acolyte do?
PostPosted: Sun Jan 20, 2008 6:36 pm 
Offline
Scribe
User avatar
 Profile

Joined: Sun Jun 18, 2006 8:33 pm
Posts: 158
Location: Derby, UK
I have always wanted to see a fight between swarms of headcrabs and facehuggers.
Half a dozen xenomorph drones climbing over a gargantua, the great plasma-armed beast swatting them away and toasting them until the alien queen drags itself into the fray.
HEVC soldiers carefully exploring an infested wing of Black Mesa, tip-toe-ing through research facilities as things scutter through the ceiling.

It could concievably work.

_________________
A little nonsense now and then is relished by the wisest men.

Image


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Sun Jan 20, 2008 7:52 pm 
Offline
Acolyte
User avatar
 Profile

Joined: Sat Feb 10, 2007 6:49 am
Posts: 113
Oh, it wouldn't be bad in and of itself, I was referring more to just throwing it into my existing single-player mod idea with no warning. An "Alien vs Predator vs Combine" mod would be pretty cool.

I've put some thought into how multiplayer might work ... I suppose humans and aliens could work more or less the same way they do in the original AvP2 computer game ... Combine might have some alternate vision modes like the Predators do (say, one for detecting Predators and one for detecting Aliens). One idea I had was to adjust Predators a bit so they can't see the normal human spectrum (just infrared, "electromagnetic" or whatever they use to see Xenomorphs, and the "predator vision" they have in the AVP2 game), but give them some extra benefits that make them able to be more like they are in the movies, as in maybe able to fire the plasma caster without dropping cloaking, a much longer invisibility time, able to take on a whole squad of armed soldiers ... so people would find it harder to play as Predators to begin with, but with five Rebels, four Combine, six Xenomorphs, and two Predators, the two Predators are still enough to make a team.


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Sun Jan 20, 2008 9:36 pm 
Offline
Scribe
User avatar
 Profile

Joined: Sun Jun 18, 2006 8:33 pm
Posts: 158
Location: Derby, UK
Asymmertrical team-based multiplayer action... has that ever been done before?

Of course you'd need to adjust the player limits for each team on the fly, as a proportion of total players in the game.

_________________
A little nonsense now and then is relished by the wisest men.

Image


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Mon Jan 21, 2008 12:11 am 
Offline
Seeker
User avatar
 Profile

Joined: Wed Oct 03, 2007 12:48 am
Posts: 105
Yar Kramer wrote:
Oh, it wouldn't be bad in and of itself, I was referring more to just throwing it into my existing single-player mod idea with no warning. An "Alien vs Predator vs Combine" mod would be pretty cool.

I've put some thought into how multiplayer might work ... I suppose humans and aliens could work more or less the same way they do in the original AvP2 computer game ... Combine might have some alternate vision modes like the Predators do (say, one for detecting Predators and one for detecting Aliens). One idea I had was to adjust Predators a bit so they can't see the normal human spectrum (just infrared, "electromagnetic" or whatever they use to see Xenomorphs, and the "predator vision" they have in the AVP2 game), but give them some extra benefits that make them able to be more like they are in the movies, as in maybe able to fire the plasma caster without dropping cloaking, a much longer invisibility time, able to take on a whole squad of armed soldiers ... so people would find it harder to play as Predators to begin with, but with five Rebels, four Combine, six Xenomorphs, and two Predators, the two Predators are still enough to make a team.


No offense, but in my opinion, that just would not work in a competitive environment unless you balance both according to team strength (Rebel < Aliens < Combine < Predator) AND personal skill. Otherwise, if the people playing as Preds are pros, against average Combine players, against newbie rebels and Alien, it quickly becomes no contest. The natural advantage of being more skilled is fine if the teams are roughly equal (the mod Dystopia for HL2 is a great example of this), or completely equal, as is often seen, but if we have the situation described above the advantage of having, for example, good FPS reflexes, or in depth knowledge of maps increases geometrically.

The only way I can see this working is if the team ratios are dynamic - for example, if a map tends to favor theAlien team, intentionally or otherwise, more players would have to be added to the Rebel team to compensate. Otherwise we'd have the same scenario we did in AvP2, with Aliens just beating up everyone for an hour or so before it got boring. ;-)


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Mon Jan 21, 2008 9:02 am 
Offline
Horseman of the Apocalypse
User avatar
 WWW  Profile

Joined: Wed Jun 21, 2006 7:46 pm
Posts: 251
Location: Warsaw
Team Fortress 2: Alien Edition!

Please bear in mind that the more delirious an idea, the better it is (for the purpose of the present thread).

_________________
"Okay, Freeman! Be adequate!"
-- Rebel Griggs


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Mon Jan 21, 2008 8:27 pm 
Offline
Seeker
User avatar
 Profile

Joined: Wed Oct 03, 2007 12:48 am
Posts: 105
locworks wrote:
Team Fortress 2: Alien Edition!

Please bear in mind that the more delirious an idea, the better it is (for the purpose of the present thread).


...In that case: Enemy Territory: Gears of Counter-Strike Fortress 2142: Aliens vs. Predator vs. World of Warcraft Edition, Now With More Halo


Now that would be awesome.


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Mon Jan 21, 2008 9:00 pm 
Offline
Acolyte
 Profile

Joined: Fri Mar 16, 2007 8:11 am
Posts: 104
Location: Chicago
you forgot "Call Of Company Of Heroes Duty"


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Mon Jan 21, 2008 9:20 pm 
Offline
Acolyte
User avatar
 Profile

Joined: Tue Oct 02, 2007 5:14 pm
Posts: 51
Location: Ingerlarnd
Played on my favourite console, the WiiStationBox 360.3

_________________
Help my minicity to grow. Visit daily!

http://idiotown.myminicity.com - population
http://idiotown.myminicity.com/ind - industry
http://idiotown.myminicity.com/tra - transport


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Mon Jan 21, 2008 9:44 pm 
Offline
Horseman of the Apocalypse
User avatar
 WWW  Profile

Joined: Wed Jun 21, 2006 7:46 pm
Posts: 251
Location: Warsaw
I actually was a bit serious: what alien classes from AvP and HL could we use for a TF2-style mod?
The teams would feature any combination of species: the slow and heavy hitters (grunts), the defence experts building acid-spitting turrets (specie?), the cloaking predators as spies, the vortigaunts as medics, the bullsquids as demomen, runner aliens as scouts.
Smaller or bigger versions of canon species may be needed.

Yes, I'm playing too much TF2 and enjoying it even more.

_________________
"Okay, Freeman! Be adequate!"
-- Rebel Griggs


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Wed Jan 23, 2008 3:05 pm 
Offline
Acolyte
 Profile

Joined: Wed Jun 21, 2006 4:55 pm
Posts: 102
Location: Bristol, uk
Kastanok wrote:
Asymmertrical team-based multiplayer action... has that ever been done before?

Well, Left 4 Dead seems to be sort of like that, armed humans vs zombies + super zombies. Perhaps adding globs of AI controlled characters is a way to get round some of the inherent balance issues in Team Fortress 2: Alien Edition! or whatever it's called today.


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Wed Jan 23, 2008 5:54 pm 
Offline
Acolyte
User avatar
 Profile

Joined: Wed Oct 03, 2007 3:37 am
Posts: 105
Terrapin wrote:
locworks wrote:
Team Fortress 2: Alien Edition!

Please bear in mind that the more delirious an idea, the better it is (for the purpose of the present thread).


...In that case: Enemy Territory: Gears of Counter-Strike Fortress 2142: Aliens vs. Predator vs. World of Warcraft Edition, Now With More Halo


Now that would be awesome.


I think I prefer this title.

_________________
Finished Minerva on Normal...
What about Hard?...



5.


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Wed Jan 23, 2008 7:41 pm 
Offline
Acolyte
User avatar
 Profile

Joined: Mon Oct 15, 2007 2:39 am
Posts: 27
I know that I don't have the programming skills to make a Half Life 2 mod, but I always had one in mind. It's a sequel to Op4 (since I didn't enjoy the Awakening mod, nor did the story make any sense, I decided to think up my own).

Gameplay wise, it would be somewhat akin to Rainbow Six games, as it would have something to do with squad combat. Story wise, the Gman returns to the place he left Sheppard and tells him that he's finally found a use for him. He places Sheppard in the middle of the woods outside of the White Forest base. He goes to it and is recruited into the rebellion. They are then given a mission to find a new prototype Strider (in my mind, it has four legs, stronger armor, missles and the regular weapons, and possibly some sort of energy shielding).

Pretty much the first half of the game would be you hunting down the place where they're keeping the Strider, and the second half would be you trying to destroy it, as it had escaped. The end of the game would end in success, and on the way back (in a stolen Combine helicopter! Now wouldn't that be cool?) you get a birds eye view of the train Freeman is on, and of the destruction of the Citadel.

The shockwave sends the copter spinning down into a crash- the end. That would leave the obvious idea that "Dammit, I be dead" OR the player could be wondering "Did I live?" and if the mod got popular enough that would open up possibilities for a sequel. What do you guys think of that idea?


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Thu Jan 24, 2008 1:24 am 
Offline
Acolyte
User avatar
 Profile

Joined: Wed Oct 03, 2007 3:37 am
Posts: 105
I had an idea for Shepard's return, in fact I had a full game flow ready to map, and even did one of the opening levels partially. Shepard would be inserted by the Gman into a stalker train during the week Gordon was in the slow teleport. His pod would malfunction and the Combine would stop the train to secure Shepard's pod. Rebels sack the train and free Shepard. He receives his PCV from a storage box on the train when a minor Combine recon party attempt to retake it. They fight off the Combine and ride the train into a Combine Depot inside City 17. The train is stopped momentarily by a braking system and a lockdown of the train station, where Shepard must get off and unlock the train track. Once he does, the train rams down a Combine barricade (one of those massive moving wall sets) and Shepard must catch up with it on foot but is chased by a Combine Helicopter. Once he reaches a depot, there is a large ambush and Shepard must make his way up out of the gorge the depot is located in to access the city streets once again. In this part of City 17 the fighting has dissolved into trench warfare. (Bastonge with combine technology?) Shepard makes his way through the streets from trench to trench, dodging sniper fire and Combine mounted guns, as well as the odd Strider. He also fights through a Nexus before eventually having to take an underground route as Striders begin to lay waste to the entire section. (Remember how Alyx commented on "striders tearing the hell out of this place" in Ep1? Think that, but in *progress.*) Underground he encounters a curious mix of antlion tunnels and sewage ducts, running into minor Combine patrol contingents as well as plenty of antlions and other creatures. Eventually he will come out in a large, bombed out commercial district (think of a large mall) and be forced to fight off APCs and other mechanized Combine units. (Perhaps give the player bug bait by this point to even the odds?) After that he comes upon a large power station with a wire stretching off to the Citadel, where he engages in a battle with a gunship or two before climbing up the wire to the side of the Citadel and climbing on the outside of it, being attacked sporatically by stalkers and more gunships. Shepard will enter and exit the Citadel several times, climbing on balconies and such to make his way ever upward. He reaches the top when Gordon blows the core, blasting him off and he is about to fall to his death when the Gman saves him and throws him back in stasis, congratulating him on his success in clearing a path for Barney and Gordon to reach the Citadel.

Someone, send this to Gearbox.

_________________
Finished Minerva on Normal...
What about Hard?...



5.


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Thu Jan 24, 2008 1:29 am 
Offline
Acolyte
User avatar
 Profile

Joined: Mon Oct 15, 2007 2:39 am
Posts: 27
That sounds pretty cool. Maybe it could be implied that some of the rushing soldiers in the Citadel scenes in Half Life 2 weren't rushing to prepare for Gordon, but in actuality where going to fight off Sheppard.


Top
 

 Post subject: Re: What would a bored acolyte do?
PostPosted: Thu Jan 24, 2008 6:43 am 
Offline
Acolyte
 Profile

Joined: Fri Mar 16, 2007 8:11 am
Posts: 104
Location: Chicago
Thats is a pretty awesome scenario. It would make an awesome mod. You mention that Sheppard arrives in the week Gordon is in the slow teleport. So how would you simulate the week passing by before Sheppard attacks the citadel? Also it might be kind of juicy if Sheppard climbed up to the top of the citadel, to acctualy SEE Gordon, then be blasted off the building by the citadel explosion, just to have an homage to that fleeting moment in OpFor when Gordan jumps through the Xen portal


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 32 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group