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MINERVA - read-only archives • View topic - Nebula Skybox




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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
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 Post subject: Nebula Skybox
PostPosted: Thu Dec 04, 2008 11:06 pm 
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Acolyte
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I'm having a bit of trouble figuring something out ... See, I'm working on a map which takes place on a space station inside a nebula. There are two very bright light sources in the skybox, in roughly opposite directions. The problem lies in the fact that vrad isn't built to have more than one . (This would also mean that, in Source 2007, there'd be two shadows in opposite directions.) Is there no real solution to this, short of adjusting the skybox so that there's only one major light source?


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 Post subject: Re: Nebula Skybox
PostPosted: Wed Dec 10, 2008 10:43 pm 
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Acolyte
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Location: Denmark. Maxsi.dk Home of orange cats.
You could reprogram VRad if you get the newest Source Code from the Create a Mod wizard. Of course you'll need mapping skills, but it sounds like you only need to make support for an array of light_environments (which would take some time to make work, but it's simple).

Otherwise you can just use point_spot lights from a great distance to achieve the parralax effect of sunlight, but it won't be the same, but close'ish.


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 Post subject: Re: Nebula Skybox
PostPosted: Thu Dec 11, 2008 6:09 am 
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Acolyte
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Ah well ... I've already started working on the map with a different skybox, heh ... I'm taking Adam's philosophy of "do what you can, and work around what you can't."


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 Post subject: Re: Nebula Skybox
PostPosted: Fri Dec 12, 2008 7:35 pm 
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Acolyte
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Haha, that's just the general philosophy of modding.


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 Post subject: Re: Nebula Skybox
PostPosted: Tue Dec 16, 2008 10:29 pm 
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Yeah, but it'd be nice if more modders knew this ...


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