phuzz wrote:
Nope, Adam is still working on a patch in his free time so we all just have to be patient.
In another thread on the subject Adam had mentioned working on a patch,
Posts dated:
Thu May 27, 2010 12:21
Mon Jul 05, 2010 2:49
http://www.hylobatidae.org/minerva/forum/viewtopic.php?f=3&t=323&p=2567#p2567I was hoping there was a beta download, some news on how he was progressing.
(As a suggestion to someone that can edit the pages
http://www.hylobatidae.org/minerva/ ,
http://www.hylobatidae.org/minerva/phosphenes.shtml.... How about editing them with some info about the "Mac enabled" 5-2010 engine revamp... and how it has negatively affected the mod.)
EG: List the bugs people are reporting, put some info on how the patch is progressing. Surely that is doable.
(For those inside the "box" so to speak, put yourself in the shoes of someone who's all the sudden having problems with their favorite game that is trying to get info. Someone that has no idea a major? revamp was done 5-2010 to make the engine "Mac" friendly.)
One thing that concerns me is that Adam will move on (as one person here
http://www.hylobatidae.org/minerva/blogsheep.php?action=articleinfo&id=102has suggested) focusing on newer projects, Some saying forget about Metastasis... which would be a shame as the quality of Metastasis is FIRST CLASS.
The problem I see with someone else fixing Metastasis is that they would be starting from scratch, and that Adam with his in-depth knowledge of his "baby", and being able to talk DIRECTLY to the guys who wrote the "new" "Mac enabled" 5-2010 engine (downgrade) would be done before the others had left the starting gate.
One last thought: Long time customer here, but does not know everything that is "Valve"...
If I was running Valve (and they may already do the below???) I would with a new engine update that breaks things:
1: Issue papers on how it differs, and give detailed write-ups (examples) on how to get the mods working again.
(How about using Metastasis as one of the fix examples, it's retail quality... it being good enough that Valve hired the person who made it!)
2: Publish info on workarounds the end-use can do.
3: If Steampowered lists a mod, there should be links on the Steampowered page to to troubleshooting, links to issues that are affecting the mod. (Yes I know Valve did not "make" xyz mod, but they have profited from those mods as they help keep a series alive during the LONGGGG episode releases.
4: There should be a way to "roll-back" to a previous engine, while I understand "why" Steam wants everyone using the same software revision for multiplayer, (and for support reasons) for those of us that play singleplayer there needs to be OPTIONS to revert back to a previously WORKING STATE.
.