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 Post subject: What moments were memorable for you?
PostPosted: Mon Oct 08, 2007 3:23 am 
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In the same vein as the "What stumped you?" thread: What are the moments that stayed with you, that come to mind when you think about playing the game? It could be because they were profound, or visually stunning, or just plain fun.

The part that will stick with me more than anything is definitely the first satellite strike. I had suspected something like this was coming when I received Minerva's "twenty seconds" transmission. I was left with that brief interval of time to reflect and make my peace with things- and then the uplifting thrill of newfound hope, followed by the empowering return to the task at hand as you stock up at the armory and consider your how your next moves will play out.

Other things that stand out in my mind:
-The "Ohshit" moment where the doors open to reveal a horde of Zombines.
-A tense moment earlier on where, still helpless and unarmed, you descend into the view of an armed combine elite and then thankfully keep on going.
-Racing around the beach looking for the fabled rocket launcher, and at one point turning around to see a genuine horde of zombies in pursuit.

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PostPosted: Mon Oct 08, 2007 4:52 am 
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Big spoilers below, obviously...

Best moments for me:

1) Minerva's "Please don't die, I need you" line after she saw the portal. It showed a genuine moment of weakness, and really fleshed out her character. For a moment, she was not cold, emotionless, and generally apathetic; to see such a change really gave me a sense of urgency - if the Combine being there scared her, then I knew that it must be really, really, really bad.

2) The pure adrenaline rush I got fighting wave after wave of zombies. Standing with my back against a cold steel wall, sending a hail of bullets into zombified Combine was terrifying, frustrating, but most of all, invigorating. I felt a real sense that the whole world was collapsing around me, and that I would have to fight for every step toward the surface. Pegasus is the best chapter IMO, for that reason alone.

3) Minerva's snide little "hints" when I got lost or couldn't figure out a puzzle. I always got the idea that she knew exactly what to do in every given situation - she sees what I see, hears what I hear, etc. - but just wanted to see if I could figure it out, given a gentle push in the right direction. Minerva's whole character was so well put together that, dismissive and contemptuous as she often was, I really grew to like the incoming transmission sound.


Last edited by Terrapin on Mon Oct 08, 2007 6:50 am, edited 1 time in total.

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PostPosted: Mon Oct 08, 2007 6:32 am 
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Ditto terrapin...that part with MINERVA was...kinda touching. Seems the god-incarnate does have a weaker side. And her subtle, acid-tipped hints are also great...

I have to say that the most pulse pounding moment for me was when you open the doors and encounter like 8 Zombines for the first time in the series, man that was intense!


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PostPosted: Mon Oct 08, 2007 2:00 pm 
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All of the above :P But for me, the land mark moment of Depth Charge and Pegasus was something a little more subtle:

The endlessly descending elevator, going down thousands of metres. Thinking about how far down we'd already come, my ears felt like they were about to pop under the pressure. It was certainly an intimidating thought. Especially considering how was I going to get back up again if this lift didn't work.

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PostPosted: Mon Oct 08, 2007 7:13 pm 
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Yeah ... I'm with Terrapin's #1 as well, on Minerva's showing of emotion.

That, and the beginning of Pegasus for the first time. Everything explodes and goes white, and I was thinking: "Oh great, how're we going to get out of this one!?"

And then you wake up.

As an aside, it was more mundane than my expectations (I somehow thought you'd end up in Minerva's world or whatever that was), but somehow, that made it more compelling.


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PostPosted: Mon Oct 08, 2007 10:19 pm 
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I think my number one moment was running across the beach at the end with just a health level of 17, being pursued by various zombie hordes! Stumbling across some combine troops and a bucket of weaponry/armament/health was such a relief!


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 Post subject: Re: What moments were memorable for you?
PostPosted: Tue Oct 09, 2007 8:03 am 
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Dagda Mor wrote:
-A tense moment earlier on where, still helpless and unarmed, you descend into the view of an armed combine elite and then thankfully keep on going.


Yes, a particularly masterful moment to keep you on your toes.

Along with that, I also loved these:

-Finding myself momentarily trapped in what I assumed was a wind tunnel of some type, only to find that weird stars seemed to form in the air around me... then one entire end of the tunnel suddenly opened out out into a hazy alien landscape, as those dropships flew over my head, The whole effect was so great, I laughed out loud. In fact I was so distraced by that, I missed the importance of Minerva saying "Please don't die"

-Charging past one relentless horde pf zombies with another relentless horde on my tail while trying to escape to the final elevator toward the surface... the doors slid shut just as the combine soldiers opened fire on me. Then as the platform ascended, the sounds of fierce combat erupted from below as they met the zombies. That sort of thing gave you a real sense of urgency.

-The adrenaline-pounding climactic beach-battle with the gunship, with the island totally overrun by zombies... and it keeps destroying those precious rocket crates. I managed it in one "take", but only just - the SHITSHITSHIT mantra didn't stop running through my mind from the moment I left the cover of those buildings to the moment I saw the gunship go down. My suit power never went above half-full, i was hamming the SPRINT key so much.

All this great gameplay, and to have it tied together by a storyline with such depth and intrigue? Excellently done!


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PostPosted: Mon Oct 22, 2007 8:41 am 
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From Minerva, it was definitely the part when you don't have any weapons. I'd go looking around a little aimlessly, crushing supply crates for health and suit energy in automated doors, and then I'd hear gunfire and in my head I'm thinking "Shit, I can't kill them!" and start running in the only direction not fully hostile until I get to the next marginally safe point in a truly unsafe territory. Also kind of funny, a Combine Elite shot an energy ball at me while I was hiding in the elevator even though I didn't stop at his floor. o_O

My favourite moment though was in SomeplaceElse, after I turned on the portal. I went along the hallway and the window was right into the portal room. All I could think was "This is an amazing level design."


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PostPosted: Wed Nov 07, 2007 1:23 pm 
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The atmosphere.

That suspension that something is about to go terribly wrong. Enigmatic clues left everywhere. There is a feeling of the real story happened there.

- the place with decomposing stalkers. I was constantly expecting them to crawl out of the casings and start screaming in my ear. Brrr. Was so glad to go into the combine structure. Felt safer.

- immense depth (where the train goes). I spent much time there.

- the huge pit with descending catwalk with headcrabs swarming at the bottom. I remeber it because halway down the catwalk that loud low sound began and the structure started to shake and I thought "omg it's collapsing!". And also I sticked to the wall near the bottom, and several waves of soldiers run past me (without noticing) and started fighting with headcrabs. It was pretty entertaining. I was surprised that in the end i had to help solders :o (And unfortunately it's not reproducible in the latest version, as soldiers do not run all the way down but stop and start shooting me :( )


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PostPosted: Thu Nov 08, 2007 1:24 pm 
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The most memorable point of this last episode of Metastasis would have to be:
    * As others have mentioned, the "decent into hell" on the elevator
    * During said decent, the feeling of dread, then relief, as you alert the combine elite soldier on the way down.
    * The "Oh crap!" moment when you realize Minerva really is going to blow this place up whether you are in it or not.
    * We must not forget the first time I saw the portal scene! I was completely awestruck!


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 Post subject:
PostPosted: Sat Nov 17, 2007 5:03 pm 
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New Minerva player here.

There are a lot of great little moments, but I have to say I liked the beginning, even though I got killed half a dozen times before I got my bearings. You really have to think on your feet to survive the first few minutes of the game; I can see that being a negative point for many players, but for someone looking for a new Half-Life experience it's just fine.

I also like the way the endgame ratchets up the chaos as you move closer to escape. On a side note, the ending demonstrates a weakness of the leapers (who tie with poison headcrabs as the enemy most likely to make my hands start sweating). They seem most dangerous when fighting them in close quarters. On the beach, however, with plenty of room to strafe, they were more a nuisance than a genuine threat. Of course, I wasn't playing on the hardest setting.


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